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6.2 out of 10

Agatha Christie: And Then There Were None

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Reviews and Problems with Agatha Christie: And Then There Were None

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Overall 4

Agatha Christie: And Then There Were None

Strategy Informer
25 June 2008
  • Conclusion: To summerize, ATTWN isn't entirely dreadful, it's just a very generic and quite dull point and click adventure game. Worse than that, however, is that it could represent the start of a deluge of shovelware adventure games being cheaply ported from the PC and dumped on the Wii at budget prices, selling to a few adults who want something "a bit more grown up" from their system.
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Overall 4
Gameplay 6
Graphics 5
Sound 4
Control 7
Addiction 2

Agatha Christie: And Then There Were None

Nintendo World Report
25 April 2008
  • Summary: Get ready to point-and-click until everyone's dead, even you.
  • Pros: Remote is used in clever ways to mimic physical action, Stylish cinematic sequences
  • Cons: Frustrating pace and bewildering puzzles, Frustrating point-and-click gameplay, Three-year-old PC port shows its age
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Overall 5

Agatha Christie: And Then There Were None

Auracore MediaWorks
22 April 2008
  • Summary: One of the greatest mystery novels of all times becomes one of the worst Wii ports to date.
  • Pros: Using the Wii Remote as a mouse works wonderfully; very believable voice actors; compelling story almost straight from the book.
  • Cons: Horrible graphics; disgustingly bad tacked on Wii controls; character animations are especially bad; no effort made to improve the game during the translation from PC to the Wii.
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Overall 4

Expert Review

Official Nintendo Magazine
20 August 2008
  • Excerpt: The Wii Remote is good at many things, pointing and clicking being two of them, so the Wii should be a natural home for the point-and-click adventure. Zack & Wiki has got things off to a good start for the genre, but And Then There Were None isn't its next big step.
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