Conclusion: To summerize, ATTWN isn't entirely dreadful, it's just a very generic and quite dull point and click adventure game. Worse than that, however, is that it could represent the start of a deluge of shovelware adventure games being cheaply ported from the PC and dumped on the Wii at budget prices, selling to a few adults who want something "a bit more grown up" from their system.
Conclusion: The game's multiple possible endings are interesting, though they stray from the original story. Overall, it's a very lengthy adventure full of plot twists and mystery which should be more than enough to draw-in fans of the work. The simple controls also make it easy to jump into the game which works well for the casual gaming audiences.
Wii Review - 'Agatha Christie: And Then There Were None'
13 April 2008
Summary: While the storyline of Agatha Christie: And Then There Were None follows 10 strangers who are invited to a lavish island only to be accused of murder, players assume the role of a new 11th character, Patrick Narracott the boatman who takes guests to the island. The player must reveal the killer before becoming a victim.
Excerpt: While many people will have heard of famous Belgian detective Hercule Poirot, either through reading Agatha Christie's hugely popular books or watching the superb TV series starring David Suchet (get it on DVD, it's great), And then There Were None, released in the UK in 1939, is her most successful book, selling over 100 million copies. 100 million. That's over 10 times more than Halo 3.
Agatha Christie: And Then There Were None review (WII)
21 February 2008
Excerpt: The original PC version utilised a point and click interface to navigate Narracott's investigation, and the Wii takes that same approach sans mouse. Instead, the Wiimote is employed to use the on-screen pointer, which you aim at objects of interest to have your avatar interact with.