Conclusion: The game's multiple possible endings are interesting, though they stray from the original story. Overall, it's a very lengthy adventure full of plot twists and mystery which should be more than enough to draw-in fans of the work. The simple controls also make it easy to jump into the game which works well for the casual gaming audiences.
Conclusion: To summerize, ATTWN isn't entirely dreadful, it's just a very generic and quite dull point and click adventure game. Worse than that, however, is that it could represent the start of a deluge of shovelware adventure games being cheaply ported from the PC and dumped on the Wii at budget prices, selling to a few adults who want something "a bit more grown up" from their system.
Excerpt: While many people will have heard of famous Belgian detective Hercule Poirot, either through reading Agatha Christie's hugely popular books or watching the superb TV series starring David Suchet (get it on DVD, it's great), And then There Were None, released in the UK in 1939, is her most successful book, selling over 100 million copies. 100 million. That's over 10 times more than Halo 3.
Excerpt: It's not been a great day for all involved. What started off as a group of strangers gathering together and taking a trip across an increasingly stormy lake to a hulking mansion housed on an island in the middle of nowhere didn't sound suspicious. At all. Teen slasher flick vibe aside, it does all start rather innocently; each invitee holds an invite to a dinner party being held there, each with their own individual reasoning behind their sought participation, be it an...