Reviews and Problems with Active Life: Extreme Challenge
Showing 1-10 of 10
Replay value 10
Active Life Extreme Challenge
Family Friendly Gaming
2 February 2013
Excerpt: There are days when I think video game developers can not improve upon a certain product, and they wind up proving me wrong. Namco Bandai has done a wonderful thing for families with Active Life Extreme Challenge. The first Active Life video game was good, and Active Life Extreme Challenge is even better.
Kids get active doing extreme sports in less-robust sequel.
Common Sense Media
15 January 2010
Summary: Parents need to know that this is a compilation of sports games played on the Wii using a special mat controller. The game can be purchased with the Active Life Mat Controller, or separately if you already own an Active Life Mat Controller (which came bundled with last year's Active Life: Outdoor Challenge ). The game requires physical movements to play so it will get kids up off the couch and moving.
Conclusion: It was no real surprise that they all loved the games, but it was only the 10-year old that could articulate why he liked the games (beyond giggling and laughing at everything on-screen that the 7 and 5-year old did). He picked-up on something I noticed during my play session behind closed doors.
Summary: Active Life: Extreme Challenge is the follow up to the successful Active Life: Outdoor Challenge game/mat bundle. Leveraging the "active gaming" trend, Active Life games use a mat controller along with the Wii Remote to incorporate the player's entire body into the gameplay.
Excerpt: can be described as an exercise game that allows players—children mostly, like the ones featured on the cover—to pretend that they're engaged in fascinating activities such as base jumping, wind surfing, rock climbing and
Conclusion: With the limited options in gameplay and meager incentives to encourage repeat visits to this virtual playground, it's hard to recommend this title for most gamers, but the general audience isn't the target here, a fact made obvious by the box art. For kids, there's a lot of challenging activity to be enjoyed, but once they do it a few times, if the controller issues don't sidetrack, there's a good chance boredom could kick in, and going outside to really jump rope looks...