Summary: This is basically like the first Ys game but with improved graphics engine and animations. They also added an actual combat system with moves and such. The core of the game is the same and unchanged. You run from one dungeon to next kill the bosses and end game. Same inventory, same equip system and now you can even upgrade your equipment. Nothing really noteworthy about it.
Summary: This game was my first (and probably last) go at the Ys series. I've played a number of classical ARPGs in my time (E.g Secret of Mana), but simply don't consider this one rewarding and got bored after 2 hours of playing. This was mostly because the enemies seem to drop little experience/gold and seem to encourage mindless grinding just to be up to par with the next area.
Summary: An amazing game that has some core issues that prevent it from realizing its full potential: 1. The levelup system is a waste of time. When played on the default difficulty (which is what I encourage, otherwise the game is so easy its boring or so difficult it's unrewarding), you gain XP from monsters until you're on par with their level, at which point killing them becomes completely pointless.
Summary: I've been a long time fan of Falcom and their game releases. I have the SNES version, though there are plenty of others. I've played the PC release of this remake, which predates the PSP/PSN release. I have to say the control scheme, the graphical and sound touchups...the PSP release is by far the best. Taking from the system developed for Ys 6 and expanding greatly upon it.
Summary: The story flows in the same direction, the dungeons can become a little tiersome, but flow is very nice overall. Really dug the script. Granted, I'm not a serious gamer, and played it on super easy, but hey: that's just me.