Reviews and Problems with YS: The Ark of Napishtim
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Ys: The Ark of Napishtim
25 April 2007
Excerpt: In late February 2006, Konami released Ys: The Ark of Napishtim for Sony’s PSP. This PSP title is actually a port of the PlayStation 2 version that was released nearly a year earlier. So, I guess the real question is how good is this port?
Excerpt: Ys: The Ark of Napishtim is the sixth instalment in the Ys series. This particular instalment was originally released on the PS2 in 2005, but now finds itself ported to the PSP with exclusive content, such as mini-games, a media player and a character database.
Excerpt: When Adol washes ashore and awakens on the mysterious island of Canaan, the first words out of his mouth are, “And now my series is also in a PSP port?” It sure is, Adol. Now sit your ass down while this mother loads. And stay a while, because loading times between zones are hell-ass long.
Excerpt: First Impressions My reaction is This is a charming RPG for the PSP. The reason being, there aren’t many ‘good’ RPGs for the PSP to begin with. YS The Ark of Napishtim is an ‘old skool’ RPG at its heart, with an engaging story line, automatic levelling up and satisfying hack-and-slash action.
Excerpt: This week was the first time I’ve ever picked up an RPG on either the
DS or the PSP. Sadly, on both accounts I’ve been completely
disappointed. Instead of just leaving The Ark of Napishtim as it was or
creating an all-new title, Konami decided to bring it over to the PSP.
Conclusion: Funky load times aside, this is the exact kind of game the PSP needed; an action RPG with a decent story, memorable tunes, a solid progression and leveling core and enough meat to make it a console experience gone portable.
Excerpt: Ys: Ark of Napishtim is the latest iteration of Konami's anime-RPG franchise. This time Ys makes its debut on the PSP, bringing a PS2-style traditional RPG experience to the best little PS2 emulator out there.
Pros: ups: Interesting boss fights, cool adventure feel.
Cons: downs: Long and frequent load times, pacing is not friendly to portable play.