Excerpt: Team 17 have really been churning out the Worms lately, and here we have their latest release on the Wii: Battle Islands. It’s clear from the get-go that there are no big changes happening to the franchise, not after it’s best forgotten stint in 3D , and for the most part you can expect more of the same turn-based annelid warfare as the original.
Summary: Milking a franchise is one thing, but if you hook a milk machine up to a cow for long enough eventually nothing's going to be left. The cow's going to fall over, die, and the only thing you'll be sucking out are the innards of a rotting carcass. This seems to be the route Team 17 has gone with the Worms franchise, but who can blame them? They keep pumping out the same game with a shiny new name slapped on it and people keep buying the damn thing.
Excerpt: I have always loved the Worms franchise, going back to its roots on the PC so many years ago. It has always been deceptive on its surface, sucking you in with rather simplistic gameplay, but …
Excerpt: When not crawling through dirt and fertilizing your lawn, worms do what they always do for leisure: unleash hell on each other through warfare. Worms: Battle Islands brings the famous worm warfare to the PSP. Does it do the series justice, or does the move to Sony’s handheld send this game back into the dirt?
Excerpt: Worms is something we as gamers are all familiar with, though not the bacterial affliction I should hope. I am of course referring to the computer game, the one that initally graced us in the mid-nineties with its insanely addictive though rather simple premise. There is an island, randomly generated, and there are various obstacles such as mines, explosive oil drums and a variety of pick-ups and power-ups.