Conclusion: And that’s just the thing: this game is a technical powerhouse, showcasing excellent design flourishes and a rock-solid racing foundation that, especially near the end, generates the payoff you search for in a good racer.
Summary: The premise behind the WipeOut games is solid: take a handful of futuristic vehicles, throw them at ridiculously insane tracks, toss in a few weapons and let the entertainment ensue. It features blazing speed, hairpin turns, last-minute defeats and plenty of fiery infernos.
Excerpt: Though it's perhaps not the definitive Wipeout experience, Wipeout Pulse is definitely an improvement on its PSP predecessor in almost every way, offering online multiplayer, customizable music options, seven race types, and even the ability to design your own ship, limited though it may be.
Excerpt: Wipeout has been around for so long now that a new game in the series barely needs an introduction. The PSP had Wipeout Pure at the launch in the UK, and despite being a handheld exclusive it proved to be the best game the series had seen in years.
Excerpt: I remember when I first got my brand new PSP at launch in March 2005 and how I took the day off to line up with the rest of the gaming public, even though I preordered my unit. The PSP was Sony’s first handheld venture and it was greeted with both excitement and trepidation.
Excerpt: There may just be two kinds of people in the world, those who count themselves among the fans of futuristic racing and those other folks. Or is it those counting themselves among the fans of battle-racing titles and those preferring their racing pure as the driven (no pun intended) snow?
Excerpt: game in years, but it was the best PSP game for months on end. Thankfully, Studio Liverpool was well prepared to extend the length of the game with a ton of downloadable content after the game shipped.