Conclusion: And that’s just the thing: this game is a technical powerhouse, showcasing excellent design flourishes and a rock-solid racing foundation that, especially near the end, generates the payoff you search for in a good racer. But that explosion of mood and style that propels WipEout at its best is more of a spark this time around, and that may not be good enough for a real fan hoping for the eighth game in the series to be something bold and impressive.
Summary: The premise behind the WipeOut games is solid: take a handful of futuristic vehicles, throw them at ridiculously insane tracks, toss in a few weapons and let the entertainment ensue. It features blazing speed, hairpin turns, last-minute defeats and plenty of fiery infernos. On paper, it all looks great. In practice, it occasionally works. Like most games, though, WipeOut Pulse is defined not by its exhilarating exceptions, but by the moments in between.
Excerpt: There may just be two kinds of people in the world, those who count themselves among the fans of futuristic racing and those other folks. Or is it those counting themselves among the fans of battle-racing titles and those preferring their racing pure as the driven (no pun intended) snow? Whatever and wherever you may count yourself, the only reason not to read on is if you can firmly say that futuristic, battle racing is not for you.
Excerpt: Though it's perhaps not the definitive Wipeout experience, Wipeout Pulse is definitely an improvement on its PSP predecessor in almost every way, offering online multiplayer, customizable music options, seven race types, and even the ability to design your own ship, limited though it may be.
Excerpt: Wipeout has been around for so long now that a new game in the series barely needs an introduction. The PSP had Wipeout Pure at the launch in the UK, and despite being a handheld exclusive it proved to be the best game the series had seen in years. Since then Wipeout fans have had very little to get excited about. Wipeout HD for the PlayStation 3 has teased us with its beauty and a proper PS3 game in the series is reported to be in development, but what about now?
Excerpt: I remember when I first got my brand new PSP at launch in March 2005 and how I took the day off to line up with the rest of the gaming public, even though I preordered my unit. The PSP was Sony’s first handheld venture and it was greeted with both excitement and trepidation. One of the first launch games that really caught my eye was Wipeout Pure, which was the series first foray into the world of portable gaming.
Excerpt: game in years, but it was the best PSP game for months on end. Thankfully, Studio Liverpool was well prepared to extend the length of the game with a ton of downloadable content after the game shipped. Now, almost two full years after the first PSP game, Studio Liverpool has returned with a sequel that's lengthier, more paced with variety and manages to squeeze even more juice out of the continually surprising PSP hardware.