Excerpt: In 2006, the western-themed Wild ARMs series entered its fourth installment, and with it came a radical change in the series' combat. Blending traditional RPG conventions with small-scale tactical combat, Wild ARMs 4 's HEX combat system was creative and thoroughly enjoyable. Wild ARMs XF (pronounced Crossfire) is an SRPG spin-off of this series, and if the first few hours are any indication, it looks to be an excellent and unusual tactical experience.
Conclusion: Wild Arms has been one of the crown achievements in Sony’s catalog of gaming series. When the series decided to make the job to the portable world I was happy, but then I bought the game. Wild Arms XF isn’t necessarily a bad game, but I don’t think you should run out and buy it. Try this game first and then make your decision. Just remember that Wild Arms XF does bring quite a few new aspects to the strategy RPG series.
Excerpt: It truely is a fantastic example of the genre, but it's immediately obvious that innovation isn't the reason why. The game's biggest departure from genre conventions is that its play field is divided into hexagons instead of squares. This makes sense given the battle system of the last two traditional Wild Arms games, and adds a small bit of series recognition to the game, but the practical impact is nonexistent. The game feels very familiar immediately.
Excerpt: Wild ARMs XF is the latest title to join the PSP's growing list of strategy role-playing games. It's also the first Wild ARMs to go entirely down the tactical route, with developer Media Vision successfully maintaining the franchise's Wild West theme. While it features some interesting concepts that will appeal to die-hard fans of the genre, the execution is often cumbersome and tedious.
Pros: Successfully captures Wild ARMs style, Hexagon-based maps enliven the genre, Unique class system
Cons: Frustrating mission design, A lot of trial-and-error gameplay, Cliche plot, character design, Annoying anime voice acting
Excerpt: Strategy games, much like underwear, didn't used to worry about how they looked. It was all about function over form. The early strategy titles were basically glorified chess games on PC... by the time the genre got to consoles, we had sprites and motion, but things were still fairly static. The revelation contained in Starcraft or Heroes of Might and Magic was that strategy games could be exciting, with engrossing stories, and eye-candy to boot.
Excerpt: Wild Arms XF, regardless of what you might hear from its rabid apologists, is a staggering mess of a SRPG (strategy roleplaying game). While I am a fan of the Wild Arms series, and most games that XSeed releases, I find myself terribly saddened by this spectacle that carries the Wild Arms name. Sure, some of the games in the series haven't been the greatest but this one just drags the series down to a new level of just plain awful.
Excerpt: The Wild Arms series has never been in the forefront of the RPG consciousness like Final Fantasy has, but it has steadily accumulated a loyal following and made progressive strides throughout the years. The Sony PSP was not initially the go-to console for RPGs, but recently there has been an influx of top quality strategy RPGs for it, such as Disgaea: Afternoon of Darkness, Final Fantasy Tactics: War of the Lions, and Jeanne d'Arc to name a few.