Excerpt: In 2006, the western-themed Wild ARMs series entered its fourth installment, and with it came a radical change in the series' combat. Blending traditional RPG conventions with small-scale tactical combat, Wild ARMs 4 's HEX combat system was creative and thoroughly enjoyable.
Conclusion: Wild Arms has been one of the crown achievements in Sony’s catalog of gaming series. When the series decided to make the job to the portable world I was happy, but then I bought the game. Wild Arms XF isn’t necessarily a bad game, but I don’t think you should run out and buy it.
Excerpt: Strategy games, much like underwear, didn't used to worry about how they looked. It was all about function over form. The early strategy titles were basically glorified chess games on PC... by the time the genre got to consoles, we had sprites and motion, but things were still fairly static.
Excerpt: Wild Arms XF, regardless of what you might hear from its rabid apologists, is a staggering mess of a SRPG (strategy roleplaying game). While I am a fan of the Wild Arms series, and most games that XSeed releases, I find myself terribly saddened by this spectacle that carries the Wild Arms name.
Excerpt: The Wild Arms series has never been in the forefront of the RPG consciousness like Final Fantasy has, but it has steadily accumulated a loyal following and made progressive strides throughout the years.