Reviews and Problems with Warhammer : Squad Command
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Warhammer 40,000: Squad Command PSP Review
30 May 2010
Excerpt: Warhammer is a tabletop fantasy game, where you paint little men and throw dice, it has quite a following. Warhammer 40,000: Squad command doesn’t involve the painting and dice throwing, but rather fittingly you do move little men around a battlefield to kill other men. Many will be keen to know of just how good of a job developer, Red Lynx have done at crafting a strategy game specifically for handheld formats.
Excerpt: Turn-based strategy is not a genre you see often on the PSP, especially when it's not tied into an RPG's battle system. It's a type of game that's better suited to the nice big monitor on your PC and mouse-based controls and after spending time with Warhammer 40,000: Squad Command this becomes pretty apparent. However, in spite of these limitations Squad Command does have some good things going for it.
Excerpt: We talk a lot about cameras in videogames. So we should. Your point of view and your ability to see enemies from varied angles is crucial in all games. When it doesn't work well, when it gets stuck, disorients or suffers from epileptic fits, it can ruin everything. You know what's coming next. The camera in Warhammer 40k: Squad Command spoils what would otherwise be a solid and enjoyable turn-based strategy game.
Excerpt: I’ve become accustomed to THQ publishing crap title after crap title,
with the semi-decent WWE Smackdown VS Raw games as an exception. With
that said, if you like Advance Wars and Warcraft (and not World of
Warcraft, I’m talking about the original), stop reading now and go buy
this game. It’s good, it’s different, and it’s something new for
portable strategy enthusiasts. Yes, it’s turn-based and yes, there are
a lot of space marines and laser cannons.
Excerpt: Games set in the Warhammer 40K universe are, save for the Dawn of War series, typically forgettable. Sure, they might be neat for a bit, and might last longer for fanboys of the 40K universe, but fall by the wayside for most gamers. The announcement of 40K Squad Command, then, for the PSP and DS, was met with some skepticism. Would the game be able to have any sort of success where most others fail? Would it be fun to play and not tedious?
Conclusion: A little more fine-tuning and Warhammer 40,000: Squad Command might have been a winner. However, with all of the interface and control issues, the game is merely passable to OK, depending on your love of space marines.
Pros: Solid use of Warhammer license and distinctive miniature designs, Straightforward, easy-to-understand turn-based interface, Excellent level design with loads of destructible terrain.
Cons: Limited and annoying camera angles, Odd design choices make it difficult to control troops.
Excerpt: Serious Sam is one of those games that requires you to have a bit of an open mind to really get. It doesn't follow in the same progression that first person shooter games have gone through over the years. What we've seen so far is an increase in realism, in online teamplay, and in interactive environments. Croteam, the developers of the Serious Sam games, has thrown most of that out and focused much more on their own ideas of how a FPS is supposed to be.