Excerpt: Valhalla Knights on the Playstation Portable was a bit of a surprise for the RPG Master. Starting the game is like trying to climb a cliff, or walking through waist high water. The difficulty seemed tweaked a lot against the player. Then the RPG Master took the time to actually read the game manual, and found out certain things can immediately improve the play of this game. Add a priest to the party, and swap job classes every five levels.
Excerpt: Valhalla Knights is a game set in a small town beset by a curse. The castle of Paladi has been put under an evil spell, causing it to fill to the brim with all sorts of nasty monsters. So what's a young hero to do? Clearly, there's nothing for it but to clear the place out and save the town.
Excerpt: Though survival horror may have swept into my life and stole away my heart, there is no genre of video game that I have loved longer or more completely than Japanese RPGs. Almost twenty years ago I first set out into the world of Phantasy Star, and from that moment on, I knew the genre was for me. Unfortunately, the love affair has been a bit rocky as the years have gone on.
Conclusion: Valhalla Knights becomes the latest title to fail at delivering a defining PSP RPG experience. It's nostalgia in a modern box, and not even good nostalgia. It's like the DS Final Fantasy III remake was on the drawing board, but somehow they went through some time portal and cranked out something of Final Fantasy: Mystic Quest caliber. The design is competent and the execution is at least half right, but it's lacking any true sense of adventure or, more importantly, fun.
Excerpt: Marvelous Interactive is best known as the developer of the Harvest Moon series, though they have also developed a number of other titles that haven’t found their way to the States. Valhalla Knights , their latest offering, blends the mechanics of an old school dungeon hack with the open-ended, quest-based gameplay of an MMO. Valhalla Knights ’s visuals have a very Western feel.
Excerpt: A little more than a year ago, XSEED Games brought to North America Valhalla Knights, a little RPG that spawned a sequel due to hit stores in about a month. The game sounds too good to be true: solid graphics, dramatic customization options, multiple quests, various character classes, and seamless battle integration. What more could a gamer ask for? As they say, don't judge a game by its cover and clever marketing.
Excerpt: There's good in the world and there's bad in the world. What would Yoda be without Vader? Coke without Pepsi? The Dolphins without the rest of the NFL? Sure, good is nice but it can't really be appreciated unless there is bad to compare it against. This leads me to Valhalla Knights for the PSP. OK, while not as impressive as Yoda drinking a Coke while leading the Dolphins to the Super Bowl it's also not as bad as a Pepsi-sponsored Vader going to the Pro-Bowl.
Excerpt: makes a lot of assumptions. It assumes you already know that the character you're hired to escort through evil-heavy lands is automatically in your group, despite the game never telling you so and the character only ever showing up once said quest is completed.
Excerpt: A place that was forgotten from history, where humans, elves, dwarfs, halflings and other various races lived together in harmony it was a paradise, surrounded by deep green forests and crystal clear streams. However, the roar of the demons tore apart their peaceful lives. It was the return of the Dark Lord, the previous ruler of the land, which sparked a new round of battles which would eventually encompass all the races.
Conclusion: I honestly can’t say I completely hate Valhalla Knights. The battle system, story, horrible quest description…well there are a lot of bad things about this game. If you can find this game for twenty dollars or less then I say pick it up. Valhalla Knights won’t revolution RPGs on the Playstation Portable, but it is better than a few others.