Reviews and Problems with Ultimate Ghosts 'N Goblins
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Ultimate Ghosts ‘n’ Goblins PSP Review
30 May 2010
Excerpt: Ghosts ‘n Goblin and Ghouls ‘n Ghosts are both remembered for not only being classic games, but also for demanding a lot from those who were brave enough to step into the boxer shorts and shiny armour of Arthur, the games pint-sized and bearded knight.
Excerpt: Japanese-developed 8- and 16-bit games were paramount to the advancement of gaming. Without them there’s almost no chance we’d be where we are today. Among the scores of franchises born of that golden era, only a handful have been able to stand the test of time and mass consumerism, and of those,...
Excerpt: A lot of folks love this game. I'm one who would love to love it, but no matter how hard I try, I can't. Proponents talk of its cool ‘3D’ camera effects, when in actuality, the effects are hopelessly negligible.
Excerpt: Poor little guy. My PSP is only just over a month old and until now his most strenuous exercise came when I momentarily lost my cool during a Syphon Filter shoot out. Sorry though buddy, I'm not done yet.
Excerpt: Toying with the gods of arcade hits past is a dangerous business. When in the past the hits of old were revamped and released again, they tended to fall into two categories. Both categories usually involved some major improvements in keeping with the newest technology.
Summary: Ultimate Ghosts 'n Goblins is an excellent update of the classic that appeared in the arcades and on consoles during the 80's. It keeps everything that was good about the original and spruces up the look with great graphics and gives the music an upgrade.
of these changes make for a more robust experience that expands the original
formula without losing the essence of its appeal. The same can be said for the
game's visuals, which retain much of the original charm while adding new