Summary: Parents need to know that this portable installment features much of the same subject matter as its PC and console cousins. Players have to balance short-term needs with long-term goals to advance the story. Sims make barely obscured visits to the bathroom, which feature pixilated naked bathing bodies and toilet sounds. Flirting results in suggestive kissing and even a passionate cloud of love dust.
Excerpt: People play games for many reasons. I'm probably best classified as a gamer who plays for enjoyment, and I'm not ashamed to say I like escapist entertainment as much as anyone. Sims 2 is most definitely not escapist, so why would someone be drawn to play? Graphics are not motivation enough, to be sure. There's nothing fancy about the interface or the environments.
Excerpt: After changing the face of PC gaming in the late 1990's, by giving the player total control of someone else's life – albeit artificial – The Sims and its various add-ons and spin-offs have gone from strength to strength, even as far as spawning pale imitations from other developers and publishers. But The Sims is the best. Everyone knows that, no matter how much 'adult' content and nudity you manage to squeeze into a game (hello Singles).
Summary: Rather than trying to shoehorn the whole PC experience onto a portable console, The Sims 2 nudges the series in a different direction, but with limited success. Streamlining the traditional game to suit quick bursts of action on the bus to work, The Sims 2 puts players in an isolated, Roswell-style town where they can collect clues to solve a supernatural mystery, bringing extra pace to the action and giving you something useful to do if you only have a few minutes to...