Reviews and Problems with The Legend of Heroes: Trails in the Sky
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Replay value 9
The Legend of Heroes Trails in the Sky
Family Friendly Gaming
2 February 2013
Excerpt: It is rare to see a lot of new things in a role playing game these days. Most are following the same tried and true themes that have been established for years. The Legend of Heroes Trails in the Sky shakes things up in a variety of ways. The system is interesting, and hard to describe. The orbments contain quartz which are what gives the player elemental magical skills. You also need energy points to cast but that comes up later.
Excerpt: Dear reader, the videogame industry is a strange place full of success stories and wild origins for many titles. Case in point, The Legend of Heroes: Trails in the Sky , a low budget, old-school RPG that started its life on PC's in Japan seven years ago! In fact, the whole series of Legend of Heroes has been given a second life recently by getting a fresh port for each game over the past few years onto the PSP.
Excerpt: Ten years ago, Estelle lost her mother when her town was attacked in a war. Her father was a high ranking commander in the war, but left the army to be with his family. He later joined and advanced in the ranks of the Bracer’s Guild. He’s often away on trips, and the game starts off five years ago when he comes home with a badly injured boy named Joshua, whom they adopt and treat as family.
Excerpt: In the grand history of unlikely events, the surprising localization announcement by XSEED Games of The Legend of Heroes: Trails in the Sky probably doesn't rank very high, but for the gaming community it was a pretty huge shock. Released in Japan in 2004, Trails in the Sky gained a reputation for being one of the largest and wordiest RPGs ever made, and it was just part one of a trilogy.
Excerpt: Japanese Role Playing Games are a rarer breed nowadays. I'm not talking about the Final Fantasy's and Dragon Quests' with their massive fan bases and well known franchises, which are few and in-between, but rather the smaller, quirkier, less famous titles. Couple this with publisher's general aversion to releasing these games which take considerable time and money without guaranteed high profits, and you have an equation for one serious problem.
Excerpt: I imagine only those closely following the Japanese RPG scene knew what Eiyuu Densetsu: Sora no Kiseki was before it was announced for localization. Those who did know of this title praised it for its great cast of characters and wonderful story. Being such a story-centric game is also one of the biggest reasons that it took so long for it to make it to North America, as the sheer volume of dialogue to translate and edit was too much for most publishers to want to...