Summary: It's supposed to be the first game from the Gagharv trilogy from Falcom, but Namco released the game out of the original order. Play this game after Moonlight Witch, and A Song of the Ocean last.
Can bad translation really ruin a charming old school RPG?
Christopher Barrett "Evil Corgi", Amazon
17 May 2012
Summary: Think about this game like so many of the 16 bit RPGs, especially Lufia and others that were just off on the edge of mainstream RPGs. If you really compare it to games like those, then you might be able to give this a fair shake. Though it isn't really a standout among the slew of great RPGs produced nowadays (this is a re-release after all), it does appeal to someone like me who is addicted to old school RPG and can look beyond the bad translation (hello Final Fantasy...
Summary: To start off, this game really does have a lot of typos. and I mean A LOT. Usually it isn't so bad, and it easy to understand what they are at least trying to say. On the other hand, there were at least one or two instances where it was so bad that I had no idea what the heck was going on. That aside, this game isn't bad at all, I thought. The story is good, even if it is a little cliche as others were saying.
Summary: Even the storyline on the game being kind of cliche, I just couldn't wait to go back to my psp and keep playing to see what would happen next, this game is a classic turn based style RPG, and for me it just doesn't get any better than that. I own a PS3 and a Wii and I really miss this simple kind of games on this consoles, they've tried different battle styles with FF13, Disgaea, etc. But it just doesn't catch me as classic turn based does.
Summary: I have played this game for awhile and not yet beaten it, but I can say it is a decent game. My biggest problem with it so far as been the bad translation over from Japanese. During level ups it is most noticeable and gives a confusing statement about learning a skill or leveling up. All in all, the storyline is really basic and almost childish. The game itself is completely linear, there is no way to actually derive from the path what-so-ever if one wished to.