Reviews and Problems with The Legend of Heroes: A Tear of Vermillion
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The Legend of Heroes: A Tear of Vermillion review (PSP)
29 August 2007
Excerpt: Throughout the course of the 30+ hour adventure, Avin and Mile will come across countless scenarios of people in need of bonding, just like they once were. While Avin and his newfound friend set out in what appears to be a typical turn-based RPG at first glance, the amazing attention to detail is what truly sets this apart from the others.
Excerpt: Though virtually unknown in the US, this game
has had quite a history in Japan. Originally released in Japan as Eiyuu
Densetsu IV: Akai Shizuku, this game is actually the
second game in what is known as the Gagharv Trilogy. It was first
released in 1996 on the PC in Japan, and later remade for Windows in
2001. The PSP version is more or less a port of the 2001 version.
Still, it is one of the first RPGs released on the PSP.
Excerpt: Legend of Heroes is actually the second game in the Japanese series Gagharv Trilogy, which is developed by Nihon Falcom, best known for the Ys series. The first game apparently showed some promise, but had some technical issues, so we're getting the second game first. Even though it's part of a trilogy, A Tear of Vermillion's story stands completely on its own. The game tells the tale of a young man named Avin, who lost both his parents at a young age.
Excerpt: The Legend of Heroes: A Tear of Vermillion has a pretty goofy name. I'll just go with Legend of Heroes if you don't mind... The subtext and that "vermillion" bit may be confusing, but vermillion refers to the color red or red-orange. Tear of red? Tear of blood? Does it matter? Color makes for a good segue into talking about the look of Legend of Heroes .
Excerpt: At this point in time, I'm sure most people will be starved for a portable RPG, especially on the PSP. This does not necessarily mean I'm giving it a high score simply because it's in a class of it's own, but it definitely satisfied my need in this gaming genre. There are slight flaws in gameplay, but they are present in every game. It is clear the game was rushed due to some hilarious translations, but it is not so large as to detract from the rest of the game.
Excerpt: Taking a look back at the year 1996, the tide was beginning to shift. The epitome of 16-bit console RPGs had been reached: Chrono Trigger and Super Mario RPG had been released by Squaresoft, and many still hail Chrono Trigger as what every RPG should strive toward. The beginnings of what was new began to poke its head out of the ether with games like Wild ARMs, Final Fantasy VII and Fallout on the horizon.
Conclusion: What the Colin McRae series is all about is how well the game represents an actual rally race. Well to start with you will notice that there is a passenger in your rally car. He is like a guide who will tell you what type of turns are ahead; I like to call him your second pair of eyes who can really help you at times of need. The gameplay (considering it’s a simulation) is quite impressive. I was very impressed with how realistic the game actually is.
Excerpt: К первым ласточкам вроде Legend of Heroes: A Tear of Vermillion всегда относишься с некоторым снисхождением. Ведь до недавнего времени RPG для PSP исключительно дразнили воображение скриншотами, а многочасовые приключения разношерстных компаний героев не давали пылиться только консолям старших поколений. И верится, что идеи разработчиков будут непременно свежими, графика - красочной, а исполнение если и подкачает, то только ради смелого эксперимента с игровой механикой.