Conclusion: THE VERDICT: With many new features, The Con will provide something for those looking for a different take on the beat-em-up genre. It doesn't quite reach the heights of the heavyweights, but it does provide a challenging and entertaining diversion which can be built upon and improved in any future versions.
Conclusion: is a fun game. It is easy to pick up and play, which is something I really enjoyed about it. The game's fast paced action with the shootdodge provides a game that is more than a mere button masher, although at times it feels like it as the missions have little variety in objective. Still, "Carnage" provides a fun game that has a humorous aspect and it comes with a fairly low M.S.R.P.
Summary: However, these problems are mitigated
somewhat by the extensive customization features and innovative gambling
aspect to the game, which definitely gives The Con a unique feel that
helps it stand out from the pack. While there have been many 'street'
combat tiles made over the years, adding the gambling aspect definitely
adds to the excitement and strategy of each fight.
Excerpt: The Con is not your typical fighting game. Sure, it has fighting styles, combos, and the like, but what makes it different is that it throws in a gambling element – and one in which you can try to cheat your way to riches.
Excerpt: The graphics are cartoony, but dark in The Con - more of a graphic novel feel is conveyed than anything else. The amazing thing about the character graphics in The Con is really how customizable the characters are. There are two editing modes, and in the advanced one, you can change almost every imaginable measurement on your fighter. You can also change the colors of things, from your clothing and accessories to hair, eye and skin.
Excerpt: Much of the reasoning behind the Punch-Out comparison comes from the fact that both games share similar themes, viewpoints, and controls. Both games put players in control of up-and-coming fighters. Both games use a third-person viewpoint that puts the camera right behind the player's shoulder. In both games, matches are one-on-one and victories are decided by the typical "drain their health meter first" format. Even the control schemes in both games are similar.
Excerpt: It’s pretty apparent that Chuck Palahniuk’s seminal piece of work Fight Club has had a much larger impact on pop culture. Perhaps the most important standout of the piece is the club itself – that primal reconnection of two people pitting themselves against each other in brutal combat until one person comes out on top.