Reviews and Problems with Tenchu: Time Of The Assassins
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Tenchu: Time of the Assassins
1 June 2012
Excerpt: In the history of computer games there has been an obvious evolution of brainlessly emptying every clip of every weapon that lies behind the keys 1 through 9 to perform a tactical reconnaissance of the environment and neutralize your enemies as swiftly and stealthy as possible.
Summary: Tenchu: Shadow Assassins
can be completed rather quickly if you are familiar with the stealth genre, and there isn't a lot to be offered aside from the main quest. Once it's over, unless you want to play through it again then there isn't much fun left to be had.
Pros: Fascinating stealth gameplay., Graphics are nicely rendered., The challenge is there to keep you entertained.
Cons: At ten missions, the game isn't too long., Some may be divided on the quality of the voice acting., There isn't much to do when you've finished the main campaign.
Excerpt: It's hard to imagine a crueller restriction to place on a Ninja. Jumping over rooftops, hugging walls and silently killing your enemies requires a hell of a lot of training I'm sure, but I'd say having a few key abilities would be necessary before you even started training.
Excerpt: As a series, Tenchu has moved stealthily across SonyÃ¢â‚¬â„¢s evolving videogame platforms since its critically acclaimed inception in 1999, and itÃ¢â‚¬â„¢s thus cemented itself as a regularly expected software release during the lifespan of both the PSOne and the PS2.
Excerpt: Tenchu: Time of the Assassins is the sixth game in the long running series which for the past few years has made its home on Playstation consoles making its way from the Playstation, to Playstation 2 and now Playstation Portable.
Summary: Tenchu: Time of the Assassins is, without a doubt, one of the worst games released on the PSP to date. It's no where near the quality of the Playstation 2 titles, and quite why Sega saw fit to release it a year after the Japanese launch is questionable at best. Leave this one alone.