Reviews and Problems with Tenchu: Time Of The Assassins
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Tenchu: Time of the Assassins Review
11 February 2008
Excerpt: It's hard to imagine a crueller restriction to place on a Ninja. Jumping over rooftops, hugging walls and silently killing your enemies requires a hell of a lot of training I'm sure, but I'd say having a few key abilities would be necessary before you even started training. Say, for example, the ability to see more than 2 meters ahead of you. I'd have thought that would be key. From Software don't seem to agree with me though.
Summary: Tenchu: Shadow Assassins
can be completed rather quickly if you are familiar with the stealth genre, and there isn't a lot to be offered aside from the main quest. Once it's over, unless you want to play through it again then there isn't much fun left to be had. However, if you're a fan of the old-school
games, archaic game mechanics and all, then this is an entry into the franchise that you should pick up, but opt for the PSP version instead if you have the...
Pros: Fascinating stealth gameplay., Graphics are nicely rendered., The challenge is there to keep you entertained.
Cons: At ten missions, the game isn't too long., Some may be divided on the quality of the voice acting., There isn't much to do when you've finished the main campaign.
Excerpt: As a series, Tenchu has moved stealthily across SonyÃ¢â‚¬â„¢s evolving videogame platforms since its critically acclaimed inception in 1999, and itÃ¢â‚¬â„¢s thus cemented itself as a regularly expected software release during the lifespan of both the PSOne and the PS2. It therefore fulfils consumer anticipation that Sega and From Software offer up Tenchu: Time of the Assassins for SonyÃ¢â‚¬â„¢s PlayStation Portable, in the hopes of keeping the series sharp-edged and...
Conclusion: To put it as simply as we can, Tenchu: Time Of The Assassins is a very, very broken game. Shrouded in darkness, hard to control and boring to play, we really can't think of a single reason to recommend it. Erm, no, still nothing.
Summary: Although the Tenchu ninja adventures have never set the British charts alight, Sega’s shadowy chop-’em-ups still remain popular in Japan and with Western gamers in the know. But while the series’ PSP debut does a fine job of transferring the stealthy slaughter to Sony’s handheld, the game’s beset by problems that undermine an otherwise excellent quest.
Excerpt: Tenchu: Time of the Assassins is the sixth game in the long running series which for the past few years has made its home on Playstation consoles making its way from the Playstation, to Playstation 2 and now Playstation Portable. About eight years ago I picked up the first Tenchu game knowing nothing of the series and ended up highly enjoying the experience. Eight years on and I now get to play another game in the series but there is no joy to be had anymore.