Excerpt: First Impressions My reaction is Brought to us by the same developers who made Tokyo Xtreme Racer, next up is Street Supremacy from Genki studios. A portable version of sorts of TXR, and as the name suggests this is a typical street racer.
Excerpt: Street Supremacy is definitely a unique title. In it, you race with a faction/team and try and dominate the other factions until only yours is left. This leads to some interesting gameplay mechanics, which will be discussed…now.
Excerpt: How you feel about Street Supremacy will depend largely on what you come expecting to play. If you're looking for a fine-tuned race title with cars that drive like their real-world counterparts, you'll be disappointed.
Excerpt: Street Supremacy isn't just average, it's average without inspiration. You might wonder what it feels like to blast down a Tokyo expressway, grinding the slick, rain speckled concrete under tyre as a blind corner sends the back-end sliding out... well, keep wondering. This isn't the game for you.
Conclusion: I always try to give an underdeveloped game a fair shot. Like maybe the game had potential at some point or maybe it just made a bad first impression. Unfortunately Street Supremacy never really had any potential and it went from bad impression to worse.
Conclusion: Street Supremacy keeps the basic concept of Genki's big brother console racers intact, but a lot of the superfluous stuff that immerses you in the world is lost, THEN the game starts beating you over the head with loading screens. Good, but not great.
Excerpt: The concept behind Street Supremacy is solid, though it fails in nearly every facet of its execution. You start off as an unnamed, unseen street racer vying for a spot of one of the many racing teams roaming the streets of Tokyo.
Excerpt: One of the more popular genres that people like to play on the go seems to be racing. That’s probably why the PSP’s line-up is flooded with racers and more are still on the way. The most popular of them is the tuner street car games.