Reviews and Problems with Star Ocean: Second Evolution
Showing 1-10 of 45
Tri-Ace's Reissue Hasn't Evolved With Time
22 September 2009
Excerpt: After releasing Star Ocean: First Departure only months ago, Square Enix returns to its dwindling back catalogue to reissue the second game in the Star Ocean series. Second Evolution feels like an anonymous and formulaic RPG most of the time, but extraordinary moments occasionally rise to the surface. The involved skill system provides interesting character progression, and lots of unique camera angles frame the non-action segments in cool ways.
Excerpt: There are limits to the fog of nostalgia. We tend to remember even mediocre things in a slightly rose-colored glow after some time, but reintroduction will often clear the cobwebs. Try watching some of those old movies, reading books you loved 10 years ago, or visiting those old friends from high school, and you'll see what I mean.
Excerpt: It's been a few weeks since the second Star Ocean remake, Second Evolution, was released for the PSP here in the U.S. We at gamerstemple.com always try to get new games reviewed a.s.a.p. because we understand the draw of a brand new game and the nagging question of whether or not you should purchase and enjoy it. In this game's case, a number of things slowed my turnaround time.
Summary: Set 20 years after the events of the original, Star Ocean 2 also receives the full remake treatment aboard the PSP. The title takes the next step with fully animated movies, new character designs, extra playable characters, fully voiced dialogue, and more.
Excerpt: The second installment of the renowned Star Ocean series, "Second Evolution" hits the PSP platform keeping in tact all those familiar elements of the original PS1 sequel story while taking on a more next-gen face lift and casually improving on an already solid game play engine. Of course, the going trend these days seems to be that any time a company ventures out to remake a classic hit you're always going to run the gamble of loyal followers either loving you for...
Excerpt: A long time ago, before I was known as John De Large, I bought a game known as Star Ocean, The Second Story. I put 200 hours into the game over the course of a summer, then overwrote the master file. In my anger, I sold the game later that year for a measly $20 bucks to my friend Freddie.
Excerpt: The RPG genre has come under a fair bit of scrutiny this past year, with most of them simply failing to excite. Whether it be a lack of ideas, a bland storyline or cumbersome combat, this recent slew of mediocre titles has not given gamers much confidence in the genre. It is arguably the most popular, or at least most loved genre of videogame culture, with games like FFVII and the Dragon Quest series both cultivating a magnificent following – the former easily contends...
Conclusion: Once upon a time, there was a little dev team that could. This particular dev team was destined to take all the boring spreadsheet combat that had been plaguing the JRPG genre and replace it with frantic, face-paced button-mashing. This was a very ambitious task, considering this was back in the SNES days. They started this enterprising venture with Tales of Phantasia , a quirky game full of charm and lousy voice-acting.
Pros: Beautiful environments, Choices beyond good or bad, Great characters, Choice!!! (Take , modern RPGs!)
Cons: Awful and over-used voice-acting, No way to track relationships, Innocent comments turning into insults