Spectral Souls: Resurrection of the Ethereal Empire
3 May 2009
Excerpt: Spectral Souls: Resurrection of the Ethereal Empire is a strategy-RPG that was originally developed for the PlayStation 2, but was never released in the states. However, the game was eventually ported to the PlayStation Portable, and has recently been brought to the states by NIS America. Will this latest title hold over fans of previous NIS America-published titles? Read on to find out.
Excerpt: If you’ve read my handheld reviews for any length of time, you already know that I am skeptical about portable RPGs, at least when it comes to the PSP. While the GBA has shown that the genre can be successful on a handheld, this hasn’t held true for the PSP. It is a wonder then why developers would attempt to bring a Strategy RPG (SRGP) onto the market.
Excerpt: Spectral Souls has made the transition from the PS2 to its younger handheld cousin, the PSP. Formerly a Japanese release called Shinki Gensou: SSII Unlimited Side (that,s a mouthful), Spectral is an SRPG along the lines of the famed tactics games, and more closely associated with the recent Disgaea series as it,s brought to the states by the same group at NIS software. As you’ve probably divulged thus far, this is a niche title, with some background to go with it.
Conclusion: Spectral Souls is a great example of what happens when the hardware limits the developer. NIS America is one of the best developers currently working on Sony platforms. Their titles on the PS2 have all been extremely fun and have featured limited technical issues. With that said, virtually every one of their PSP games have suffered from one technical issue or another.
Conclusion: I would have loved to experience a different kind of strategy RPG, but this is NOT the kind of different I was looking for. Pointless loading EVERYWHERE means the game just comes off as coded by monkeys rather than being something different. Stay away.
Excerpt: Spectral Souls , a tactical RPG by Idea Factory, is the latest addition to “The Big List of Games That Could Have Been Good, but Ended up Sucking.” Several PSP RPGs have suffered from mammoth load times. Idea Factory apparently wanted Spectral Souls to hang out with this clique, so the devs dazzled their game with all mannor of load times: the long kind, the not-as-long kind, the kind in places where one would never expect loading to happen, and the kind that makes the...
Conclusion: Ouch. Just ouch. Spectral Souls had so much potential working in its favor. PSP gamers were on the cusp of getting a great SRPG title only to have the rug ripped out from underneath their feet by an absolutely staggering amount of load time. As a PSP owner I have become accustomed to abnormal loading time, but this game by far takes the cake. This is a great game completely ruined by this one single flaw and frankly it's a crying shame.