Spectral Souls: Resurrection of the Ethereal Empire
23 October 2007
Excerpt: Spectral Souls: Resurrection of the Ethereal Empire is a strategy-RPG that was originally developed for the PlayStation 2, but was never released in the states. However, the game was eventually ported to the PlayStation Portable, and has recently been brought to the states by NIS America. Will this latest title hold over fans of previous NIS America-published titles? Read on to find out.
Excerpt: If you’ve read my handheld reviews for any length of time, you already know that I am skeptical about portable RPGs, at least when it comes to the PSP. While the GBA has shown that the genre can be successful on a handheld, this hasn’t held true for the PSP. It is a wonder then why developers would attempt to bring a Strategy RPG (SRGP) onto the market.
Excerpt: What we have here is yet another less than mediocre, unoriginal, outdated, and boring RPG for the PSP. The only difference this time around is that this game is published by one of the leading Strategy RPG developers in the business, Nippon Ichi. But their reputation for developing excellent Strategy RPGs apparently does not translate to their ability to find good lesser known Strategy RPGs to publish, as is evidenced by Spectral Souls.
Spectral Souls: Resurrection of the Ethereal Empires review (PSP)
26 October 2006
Excerpt: The primary load screen in Spectral Souls is pure black, except for some lettering on the lower right corner. The letters there are white, rimmed by a dark blue the color of a lake in the moonlight. Very sleek. If you look at them long enough, you’ll notice little flashes of light dancing across their top, as if reflecting light from fairies dancing over the glass-like surface of a pond.
Excerpt: Spectral Souls has made the transition from the PS2 to its younger handheld cousin, the PSP. Formerly a Japanese release called Shinki Gensou: SSII Unlimited Side (that,s a mouthful), Spectral is an SRPG along the lines of the famed tactics games, and more closely associated with the recent Disgaea series as it,s brought to the states by the same group at NIS software. As you’ve probably divulged thus far, this is a niche title, with some background to go with it.
Conclusion: Spectral Souls is a great example of what happens when the hardware limits the developer. NIS America is one of the best developers currently working on Sony platforms. Their titles on the PS2 have all been extremely fun and have featured limited technical issues. With that said, virtually every one of their PSP games have suffered from one technical issue or another.
Conclusion: I would have loved to experience a different kind of strategy RPG, but this is NOT the kind of different I was looking for. Pointless loading EVERYWHERE means the game just comes off as coded by monkeys rather than being something different. Stay away.
Excerpt: Spectral Souls , a tactical RPG by Idea Factory, is the latest addition to “The Big List of Games That Could Have Been Good, but Ended up Sucking.” Several PSP RPGs have suffered from mammoth load times. Idea Factory apparently wanted Spectral Souls to hang out with this clique, so the devs dazzled their game with all mannor of load times: the long kind, the not-as-long kind, the kind in places where one would never expect loading to happen, and the kind that makes the...