Excerpt: Thirty years ago, America was invaded by little men from space. Little digital 8-bit men who marched across the screen, then lowered, reversed direction and sped up. I am, of course, referring to Space Invaders , which is celebrating its 30th anniversary this year. To celebrate, those pesky Space Invaders have returned and are invading the PSP in Space Invaders Extreme .
Excerpt: Thirty years ago, Taito made a name for itself with Space Invaders . The idea behind that original game is simple: aliens are invading and you must stop them. This is accomplished by sliding back and forth along the bottom of the screen, firing bursts of ammunition when you're not busy dodging the opposition's firepower.
Excerpt: I imagine the majority of people reading this won't have played Space Invaders or one of its million clones that appeared on various 8-Bit machines like the Commodore 64 and ZX Spectrum. The simple act of moving a cannon across the bottom of the screen, shooting evil alien space ships as they slowly made their way to you was at one stage the pinnacle of gaming entertainment.
Summary: Space Invaders Extreme combines the essence of the original game with an alliance of futuristic graphic design and audio. The gameplay experience has been developed to maximize the console's abilities, offering players a whole new range of features including a vast array of new power-ups.
Excerpt: With Space Invaders celebrating its 30th anniversary in 2008, Square Enix gets in on the action with the release of Space Invaders Extreme. This is the most extreme embodiment of the arcade classic ever made - the arcade classic that ignited an entire entertainment medium. By combining the essence of the original game with a stunning alliance of futuristic graphic design, overhauled gameplay details, and a whole new range of amazing power-ups, the basic concept of the...
Excerpt: Something about the whole process of properly timing shots to hit slow-marching aliens by, to paraphrase Kong from the planet Nintendu 64 in an awesome episode of where he attacks in video game-inspired form, "shooting where they were going to be instead of where they were," is so purely skill-based that it transcends bits or pixels.
Conclusion: Not only has Taito gone the extra mile to celebrate the 30th anniversary of Space Invaders with style, but they’ve also managed to add yet another excellent budget title to both the PSP and DS’s libraries. If you’re looking for another fresh, quick-fix arcade-style game, at $20 this is pretty much a no-brainer.
Excerpt: Shooter/Arcade Taito’s final solution. As far as the legends of gaming go, not many names carry as much weight as Space Invaders. Certainly, in the eighties, Space Invaders was almost a byword for gaming for a while. The only downside being that Space Invaders, quite plainly, is shit. Now, I’m not just frivolously pissing on a classic here. I played an original Space Invaders cab back in the early eighties and just wasn’t fussed at all.