Excerpt: La saga des Soulcalibur n'est plus à présenter. Déjà déclinée en plusieurs épisodes, cette série de jeux de combats a toujours su tirer son épingle du jeu, sans jeu de mot, grâce à des principes simples répétés lors de chaque opus. Quels sont-ils ? Tout d'abord, les combattants s'affrontent à l'arme blanche ce qui, à l'époque de sa première sortie, tranchait franchement avec les Street Fighter-like et qui continue de faire sa spécificité.
Summary: If I were to tell you that SoulCalibur was coming to the PSP and not only would it play good, but that it would blow away any other game on the system in terms of the graphics, you’d think it would turn out to be a great game and possibly one of the best on the system. Well, that would have been the case if they hadn’t removed every staple of the fighting genre from the game and left us with nothing but boring, poorly realized modes to play in.
Summary: This impressive retouching of Soulcalibur IV looks and plays great on PSP, and that should be enough to satisfy many fans of the series. A closer look reveals some cracks in the armor: the single-player progression is lackluster, the new characters are of questionable quality, and the writing is, as ever, poorly translated and presented. The actual fights are exciting, and the various characters’ movesets are as varied and entertaining as ever.
Summary: Parents need to know that this swordfighting brawler is part of a reknown fighting series. That's because the back story for each of the characters is deep and compelling. While there's much cutting, slashing, hitting, tripping, and moaning in pain, there is never any bloodletting. Female characters have exergerated breasts and are shown in very skimpy clothing. Mild cussing can be heard.
Excerpt: Every couple years, when I want to party like it's 1999, I pop SoulCalibur into the Dreamcast. Each time, I'm surprised to discover new challenges to be mastered in the game's sprawling "mission" mode. You'd think that I'd stop being surprised by now.
Excerpt: I am not the person to be reviewing fighting games. As far as the genre goes, I happen to be one of those button-mash players that can do little more than get by on luck and happenstance; however, that being said, I also have the tendency to view games objectively. Empathy is a virtue, or so I am told, so I went into SoulCalibur: Broken Destiny to try and touch base with my inner fighter.