Summary: Soulcalibur: Broken Destiny
is a fantastic console to handheld port that’s most certainly worthy of your time and money -- especially if you’re a fan of the series already. Smooth controls, frenetic and flashy action, and several game modes ensure that it won’t leave your PSP for quite some...
Pros: Gorgeous and detailed character models., Multiple game modes., Interesting yet stripped-down character customization., Soaring orchestral score., Kratos!
Cons: Some moves can be hard to master for newbies to the series., Gauntlet mode is more like a veiled, long tutorial.
Excerpt: What is the deal lately? The PSP has been quietly racking up an impressive library of fighting games. First, it was Fate/unlimited codes , then came Dissidia: Final Fantasy . Now the king of the mountain has stepped down to grace the pint-sized portable with a pugilist of its own.
Excerpt: I am not the person to be reviewing fighting games. As far as the genre goes, I happen to be one of those button-mash players that can do little more than get by on luck and happenstance; however, that being said, I also have the tendency to view games objectively.
Conclusion: Soulcalibur: Broken Destiny is a great technical achievement for the PSP and yet it feels like a few interesting single player focused additions would have made it an instant hit. Wasted potential can be worse than a terrible game to begin with.
Excerpt: In 2006, Namco proved it could deliver the same high-octane fighting action on the PSP that they’re known for on the bigger consoles with their release of Tekken: Dark Resurrection Soulcalibur: Broken Destiny attempts to give the same treatment to its other famous fighting franchise, and while the...
Excerpt: Every couple years, when I want to party like it's 1999, I pop SoulCalibur into the Dreamcast. Each time, I'm surprised to discover new challenges to be mastered in the game's sprawling "mission" mode. You'd think that I'd stop being surprised by now.