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Sonic-rivals-psp.318604
6.9 out of 10

Sonic Rivals

Sonic Rivals is a head-to-head competition between Sonic and his Read more

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Reviews and Problems with Sonic Rivals

Showing 1-10 of 19
Overall 7
7.2
Graphics 7
7.4

Sonic Rivals

Family Friendly Gaming
2 February 2013
  • Excerpt: As far as I am concerned Sonic Rivals is a failure on the Playstation Portable (PSP). The score received may be a passing grade, but only because only one major area was a dismal failure. The section of game play is one of the more important sections (not as important as Family Friendly Factor). I like Sonic games, so it is a major brain freeze to have to dislike a Sonic video game.
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Overall 7
7.2
Design 7
7.0
Gameplay 8
7.5
Storyline 6
6.0

Sonic Rivals

GameTrailers
10 January 2007
  • Excerpt: At first glance, Sonic Rivals looks like what long-time fans would expect from Sonic. It moves fast, there are loops all over the place, but there’s a twist. Rather than just running through the course yourself, you’re racing against a rival. Does this one-on-one racing game do Sega’s blue hedgehog proud? Well, it does do a few things right and it is really fast, but your mileage may vary.
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Overall 8
7.8
Value for money 8
7.6
Gameplay 7
7.0
Graphics 8
8.3
Sound 7
7.0

Sonic Rivals - PSP

Futuregamez.net
20 February 2007
Overall 7
7.2

Sonic Rivals PSP Review

DarkZero
2 February 2007
  • Excerpt: Ah Sonic, you really need to decide who’s your friend and who isn’t. From Heroes and Adventure 2, where you teamed up with characters, to Rivals where you’re fighting the very same characters. What’s your problem? There really can’t be much of a story line to a racing game, but it’s always fun to follow the ones that try. So it seems that this time around, everyone’s after Eggman. But the race is on to see who can get to him first.
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Overall 7
7.0

Sonic Rivals Review

PALGN
4 December 2006
  • Summary: Sonic makes his PSP debut, but is it a memorable experience?
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Overall 8
8.0
Gameplay 9
9.0
Graphics 9
9.0
Sound 7
7.0
Lifespan 8
7.5

Sonic Rivals

GameOver
12 October 2011
  • Excerpt: A PSP recebeu um dos melhores jogos de Sonic, da era pós 16 bits. A Backbone encaixou num UMD uma verdadeira homenagem à recta final de Sonic CD - na nossa opinião, a melhor aventura do ouriço azul -, mais precisamente ao duelo que colocava frente a frente a mascote da Sega e o infame Metal Sonic. Ao contrário das habituais agressões realizadas à base do salto na cabeça, este boss era derrotado numa corrida.
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Overall 7
7.0

Sonic Rivals

SEGA-Portal
8 October 2009
  • Conclusion: Das hässliche Entlein wurde zum Schwan. Kein überragend schöner Schwan, aber immerhin. Was auf der GC noch als billiges PSP Gegenstück zu Sonic Rush abgetan wurde, hat sich in den wenigen Wochen bis zum Launch zu einem ernst zu nehmenden Sonic Spiel entwickelt. Der Rennaspekt ist gelungen wenn auch eher dezent. Aber vielleicht ist gerade dies der Grund, weshalb es dem Spiel gelingt, das Sonic-typische Flair einzufangen.
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Overall 7
7.2
Gameplay 9
9.0
Graphics 8
8.0
Lifespan 6
6.0

Expert Review

LivePlayPortable
17 January 2008
  • Excerpt: Après quelques années passées au sommet de la pyramide, ô combien difficile à atteindre, des jeux vidéos, Sonic a lentement mais sûrement sombré dans un cercle vicieux en grande partie dû aux progrès réalisés dans l'industrie vidéoludique. Le passage à la 3D fût douloureux, et là où un Mario y a gagné en profondeur, la série culte de chez Sega y a perdu sa jouabilité si fine et est devenue quelque peu rébarbative.
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Overall 7
6.6
Gameplay 7
6.5
Graphics 7
7.0
Sound 7
7.0
Lastability 6
6.0

Sonic Rivals

JeuxVideo.fr
27 November 2007
  • Excerpt: Sonic débarque enfin sur PSP, mais dans un jeu qui n'est pas tout à fait basé sur le même principe que les autres titres de la série puisqu'il s'agira ici de faire la course contre un adversaire dans des niveaux à la Pandemonium, comprenez dans des décors en 3D jouissant d'une jouabilité en 2D. Ce n'est pas clair ? Qu'à cela ne tienne, nous allons vous expliquer ce concept plus en détail.
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Overall 7
7.2
Graphics 8
8.0
Lifespan 6
6.0

Expert Review

Playactu.com
21 June 2007
  • Conclusion: Concernant le gameplay, il est vraiment intuitif, tout se joue simplement, on pousse la croix ou le joystick vers la droite afin d'avancer. Croix pour sauter, triangle pour utiliser les bonus et rond pour tacler l'adversaire. Le jeu est tout en 3D, mais se joue comme les Sonic à l'ancienne. On peut toujours se rattrapper ou tenter de devancer son adversaire en choisissant d'aller en haut, tout droit ou en bas.
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