Reviews and Problems with SOCOM: U.S. Navy SEALs Fireteam Bravo 3
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SOCOM: U.S. Navy SEALs Fireteam Bravo 3
22 June 2010
Excerpt: It's been three years since the last SOCOM: U.S. Navy SEALs Fireteam Bravo and, in that time, many tactical shooters have come and gone. The first two games were great experiences (or, at least I thought so), but the third game in the series doesn't quite match up. For a PSP game, SOCOM: U.S. Navy SEALs Fireteam Bravo 3 looks great. If the game excels at anything, its setting up some truly amazing set pieces and letting you go through them.
Excerpt: The PSP certainly makes it tough for shooter developers. The lack of a second analog stick means that they can't make use of the de facto shooter control scheme that's been in use for over a decade. A number of schemes have been tried, and some have worked and some haven't, but it seems that a lot of games have adopted the scheme of compensating for the lack of a right stick by using the face buttons to perform their function.
Excerpt: I wonder what it would be like to truly be a hero? How do you think it would affect you? Something inside of me tells me I’d be a modest, yet appreciative one who genuinely enjoyed making the world a better place, but throw an enemy in my face and they’d stare into the cold realities of justice. I’d swagger about, pay the admiring ladies a wry smile and perhaps even take a young, ambitious protégé under my wing. One thing is for certain though – I’d feel alive.
Excerpt: Getting tactical on the go. Before I can even dare to begin this review, I will have to admit a few things about my gaming habits. I'm a very methodical player, and when the game allows it, I enjoy planning out my moves and carrying them out with the highest level of precision. I also like to be stealthy when a game allows for it, which explains my love for the Hitman and Splinter Cell games. I do not, however, have much experience with tactical squad based games.
Pros: Simplified but strong tactical combat, Good controls for the PSP, Lot sof customizaion options and unlockables, Strong local and online multiplayer, Weak story and characters, A.I.-controlled enemies are dumb
Excerpt: I have to be honest and say that my PSP does not see nearly as much playtime as I envisioned when I bought my first one in March 2005 during launch day. Back then I was amazed by the technology and what it had to offer with the introduction of the new UMD format. Well since then a lot of games have been released for the system, including Sony’s venerable SOCOM series. Interestingly enough, we are now on the third chapter called SOCOM: U.S. Navy SEALs Fireteam Bravo 3.
Excerpt: Did you know there have been almost as many SOCOM: U.S. Navy SEALs games released on the PSP (four) as there have been on both the PlayStation 2 and PlayStation 3 combined (five)? It would appear Sony’s portable handheld system has become the platform of choice for the long-running tactical shooter franchise. It would also appear that developer Slant Six Games has taken command of the series from original developer Zipper Interactive.