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Socom-fireteam-bravo.318598
7.9 out of 10

SOCOM: Fireteam Bravo

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Reviews and Problems with SOCOM: Fireteam Bravo

Showing 1-10 of 24
Overall 7
6.9
Gameplay 7
6.9
Graphics 7
7.4
Sound 7
6.5
Multiplayer 7
7.2
Longevity 7
7.1

SOCOM: Fireteam Bravo 1

NowGamer
27 September 2010
  • Summary: Not quite the cerebral shooter we were hoping for because it’s crippled in scope by its crippling controls.
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Overall 8
7.5

SOCOM Fireteam Bravo 3

Evergeek
5 March 2010
  • Excerpt: The third installment in the SOCOM series on PSP, Fireteam Bravo 3 continues to do what Fireteams do best - minus providing a trade-in value.
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Overall 8
7.5

SOCOM Fireteam Bravo 3

Evergeek
5 March 2010
  • Excerpt: The third installment in the SOCOM series on PSP, Fireteam Bravo 3 continues to do what Fireteams do best - minus providing a trade-in value.
  • Read full review
Overall 8
8.0
Gameplay 8
8.0
Graphics 7
6.8
Sound 9
9.0

SOCOM: U.S. Navy Seals Fireteam Bravo

Game Boyz
14 July 2007
  • Excerpt: Developer - Zipper Interactive Publisher - SCEA Features 1 Player 1-10 Players (ad-hoc) 1-16 Players (infrastructure) Memory Stick Duo (800 KB) The SOCOM series had been a showcase on the PS2 for multiplayer gameplay with a military theme. The series is on its 3rd iteration on the PS2, however Zipper Interactive has recently developed a version of this game for the PSP. SOCOM: U.S.
  • Read full review
Overall 8
8.0
Gameplay 8
8.0
Graphics 7
6.8
Sound 9
9.0

SOCOM: U.S. Navy Seals Fireteam Bravo

Game Boyz
14 July 2007
  • Excerpt: Developer - Zipper Interactive Publisher - SCEA Features 1 Player 1-10 Players (ad-hoc) 1-16 Players (infrastructure) Memory Stick Duo (800 KB) The SOCOM series had been a showcase on the PS2 for multiplayer gameplay with a military theme. The series is on its 3rd iteration on the PS2, however Zipper Interactive has recently developed a version of this game for the PSP. SOCOM: U.S.
  • Read full review
Overall 7
6.8

SOCOM: Fireteam Bravo

Playstation Illustrated
15 June 2007
  • Excerpt: SOCOM: Fireteam Bravo isn’t the prettiest gal on the block, to say the least. While the PSP is known to be able to pull off some crazy polygons, the way they are implemented here is just trash. The textures look like they have been puked out by someone who eats a lot of dirt. Most of the locales are bland looking, and while the setting is supposed to be in a third world country, I’m not so sure if the looks have pulled that off very well.
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Overall 8
8.2
Gameplay 9
9.0
Graphics 10
10
Sound 9
9.0
Storyline 6
6.0

SOCOM: U.S. Navy Seals - Fireteam Bravo PSP Review

Game Info Wire
13 June 2006
  • Excerpt: “SOCOM: U.S. Navy Seals - Fireteam Bravo” is a game that puts a very high emphasis on artificial intelligence. How well does it perform? Read on to find out.
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Overall 8
7.7

SOCOM: U.S. Navy SEALs Fireteam Bravo

Auracore MediaWorks
12 June 2006
  • Summary: Fireteam Bravo on the PSP continues the quality of the PS2 series, though not without some serious hitches along the way.
  • Pros: Good quality and audio; lots of replay value in multiplayer.
  • Cons: AI fails at times; clunky interface; graphics are lacking.
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Overall 8
7.7

SOCOM: U.S. Navy SEALs Fireteam Bravo

Auracore MediaWorks
12 June 2006
  • Summary: Fireteam Bravo on the PSP continues the quality of the PS2 series, though not without some serious hitches along the way.
  • Pros: Good quality and audio; lots of replay value in multiplayer.
  • Cons: AI fails at times; clunky interface; graphics are lacking.
  • Read full review
Overall 8
8.3

Expert Review

Realm of Gaming
17 May 2006
  • Excerpt: Ripping the soldiers from battle on the bulky PlayStation 2 and deploying them into battle on the slim and shiny PlayStation Portable, developer Zipper Interactive has done a fine job at bringing the famed franchise into the portable gaming realm. While a number of minor changes have been made to ensure that the game runs smoothly on the PSP, SOCOM: U.S.
  • Read full review
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