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SOCOM: Fireteam Bravo
7.9 out of 10

SOCOM: Fireteam Bravo

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Reviews and Problems with SOCOM: Fireteam Bravo

Showing 1-10 of 50
Overall 9
8.8

SOCOM: U.S. Navy SEALS Fireteam Bravo

Game Over Online
1 December 2015
  • Excerpt: Interconnectivity. This past E3, this was the buzzword that was constantly bandied about the (at the time recently released) PSP. In particular, we were told about how you’d be able to take a game wherever you wanted to on the PSP, get home and not only have made progress on the handheld, but also...
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Overall 8
8.0

SOCOM: U.S. Navy SEALs Fireteam Bravo

Fragland
1 June 2012
  • Excerpt: The great game SOCOM is back and this time also on our faithful PSP. The previous SOCOM titles were known for their multiplayer which was the best ever created on PS2. Will this one also be such a hit in multiplay or is it better to stay with the singleplayer experience?
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PSP Review: SOCOM Fireteam Bravo 3

Video Games Reloaded
11 March 2010
  • Summary: I won’t deny that I didn’t enjoy SOCOM Fireteam Bravo 3 much. The controls aren’t really suited to the PSP, the visuals lack polish and you may have to pay extra for multiplayer. On the plus side, the campaign is decent and I’m guessing, quite familiar to previous instalments.
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Overall 8
7.5

SOCOM Fireteam Bravo 3

Evergeek
5 March 2010
  • Excerpt: The third installment in the SOCOM series on PSP, Fireteam Bravo 3 continues to do what Fireteams do best - minus providing a trade-in value.
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Overall 7
6.8

SOCOM: Fireteam Bravo

Playstation Illustrated
22 June 2008
  • Excerpt: SOCOM: Fireteam Bravo isn’t the prettiest gal on the block, to say the least. While the PSP is known to be able to pull off some crazy polygons, the way they are implemented here is just trash. The textures look like they have been puked out by someone who eats a lot of dirt.
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Overall 8
7.5

Tactically Proficient

TotalPlayStation.com
18 November 2007
  • Excerpt: games really are. The decision to make the game a squad-focused online affair was almost single-handedly the reason why the PlayStation 2 had any online presence at all, and the games are still played religiously to this day -- good news for those holding out for the upcoming , but what the series...
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SOCOM: U.S. Navy SEALs Fireteam Bravo Review

VideoGamer.com
16 August 2007
  • Excerpt: Just because the PSP is capable of displaying some fancy 3D visuals doesn't mean it was designed to play full-on 3D games. This is squarely down to one thing that's missing from the face of the handheld: a second analogue stick.
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Overall 8
8.0
Gameplay 8
8.0
Graphics 7
6.8
Sound 9
9.0

SOCOM: U.S. Navy Seals Fireteam Bravo

Game Boyz
14 July 2007
  • Excerpt: Developer - Zipper Interactive Publisher - SCEA Features 1 Player 1-10 Players (ad-hoc) 1-16 Players (infrastructure) Memory Stick Duo (800 KB) The SOCOM series had been a showcase on the PS2 for multiplayer gameplay with a military theme.
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Overall 8
8.2
Gameplay 9
9.0
Graphics 10
10
Sound 9
9.0
Storyline 6
6.0

SOCOM: U.S. Navy Seals - Fireteam Bravo PSP Review

Game Info Wire
13 June 2006
  • Excerpt: “SOCOM: U.S. Navy Seals - Fireteam Bravo” is a game that puts a very high emphasis on artificial intelligence. How well does it perform? Read on to find out.
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Overall 8
7.7

SOCOM: U.S. Navy SEALs Fireteam Bravo

Auracore MediaWorks
12 June 2006
  • Summary: Fireteam Bravo on the PSP continues the quality of the PS2 series, though not without some serious hitches along the way.
  • Pros: Good quality and audio; lots of replay value in multiplayer.
  • Cons: AI fails at times; clunky interface; graphics are lacking.
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