Excerpt: Developer - Zipper Interactive Publisher - SCEA Features 1 Player 1-10 Players (ad-hoc) 1-16 Players (infrastructure) Memory Stick Duo (800 KB) The SOCOM series had been a showcase on the PS2 for multiplayer gameplay with a military theme. The series is on its 3rd iteration on the PS2, however Zipper Interactive has recently developed a version of this game for the PSP. SOCOM: U.S.
Excerpt: SOCOM: Fireteam Bravo isn’t the prettiest gal on the block, to say the least. While the PSP is known to be able to pull off some crazy polygons, the way they are implemented here is just trash. The textures look like they have been puked out by someone who eats a lot of dirt. Most of the locales are bland looking, and while the setting is supposed to be in a third world country, I’m not so sure if the looks have pulled that off very well.
Excerpt: Just because the PSP is capable of displaying some fancy 3D visuals doesn't mean it was designed to play full-on 3D games. This is squarely down to one thing that's missing from the face of the handheld: a second analogue stick. Without this second stick you lose the ability to move a character in all directions while also aiming your weapon, and camera issues that can largely be controlled in console games rear their ugly heads.
Excerpt: Ripping the soldiers from battle on the bulky PlayStation 2 and deploying them into battle on the slim and shiny PlayStation Portable, developer Zipper Interactive has done a fine job at bringing the famed franchise into the portable gaming realm. While a number of minor changes have been made to ensure that the game runs smoothly on the PSP, SOCOM: U.S.