Excerpt: Interconnectivity. This past E3, this was the buzzword that was constantly bandied about the (at the time recently released) PSP. In particular, we were told about how you’d be able to take a game wherever you wanted to on the PSP, get home and not only have made progress on the handheld, but also...
Excerpt: The great game SOCOM is back and this time also on our faithful PSP. The previous SOCOM titles were known for their multiplayer which was the best ever created on PS2. Will this one also be such a hit in multiplay or is it better to stay with the singleplayer experience?
Summary: I won’t deny that I didn’t enjoy SOCOM Fireteam Bravo 3 much. The controls aren’t really suited to the PSP, the visuals lack polish and you may have to pay extra for multiplayer. On the plus side, the campaign is decent and I’m guessing, quite familiar to previous instalments.
Excerpt: SOCOM: Fireteam Bravo isn’t the prettiest gal on the block, to say the least. While the PSP is known to be able to pull off some crazy polygons, the way they are implemented here is just trash. The textures look like they have been puked out by someone who eats a lot of dirt.
Excerpt: games really are. The decision to make the game a squad-focused online affair was almost single-handedly the reason why the PlayStation 2 had any online presence at all, and the games are still played religiously to this day -- good news for those holding out for the upcoming , but what the series...
Excerpt: Just because the PSP is capable of displaying some fancy 3D visuals doesn't mean it was designed to play full-on 3D games. This is squarely down to one thing that's missing from the face of the handheld: a second analogue stick.
Excerpt: Developer - Zipper Interactive Publisher - SCEA Features 1 Player 1-10 Players (ad-hoc) 1-16 Players (infrastructure) Memory Stick Duo (800 KB) The SOCOM series had been a showcase on the PS2 for multiplayer gameplay with a military theme.