Conclusion: Legend of Grimrock starts off a little ponderously, almost unwelcoming. Whereas its inspiration Eye of the Beholder treated the player to colourful red walls upon entering, Grimrock’s look more realistic and, as a result, a bit dull. The bestiary is a little less varied too and initially at least, there seems to be a lot less to do.
Pros: Old-school role-playing with a modern day spin.
Cons: The realistic colours make the game look a little dull.
Summary: I should confess up front that I got hooked on beat-matching games because of Frequency and Amplitude. With that in mind, it's not hard for me to find a lot to love in Unplugged. Rapid-fire track switching adds a singular level of challenge that easily makes up for the lack of a dedicated guitar peripheral. Increased difficulties add that addictive curve that keeps you coming back to improve, and perfecting a song on expert is as hard as it is on the console games.
Excerpt: We've had Guitar Hero on the DS, complete with odd add-on peripheral, but until now Rock Band has remained a home console game only. Portable gamers wanting a Rock Band fix while out and about need fret no more, though, as Rock Band Unplugged brings the band experience to the PSP - and there's no awkward peripheral in sight. It might sound like a recipe for a dull, uninspired game, but Unplugged is easily one of the best PSP games of 2009.
Summary: Rock Band Unplugged doesn’t stray too far from the beaten path (and some might say it only combines two different Harmonix games), but it offers a lot to experience and is just plain fun. Backbone Entertainment and Harmonix have essentially taken the Playstation 2 version of Rock Band 2 and changed it up to not only make it playable on the PSP but also freshen up the series’ game play.
Excerpt: If you've ever played the PS2 games Frequency or Amplitude, you'll recognize where Harmonix looked for inspiration in taking Rock Band mobile. Since Harmonix created both of those games, in a way they've come full circle since their early efforts in creating the musical rhythm game genre.