Reviews and Problems with Riviera: The Promised Land
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Riviera: The Promised Land PSP Review
30 May 2010
Excerpt: Riviera: The Promised Land first appeared on the WonderSwan colour, then a couple of years later an enhanced port was released for the GBA, and now it has perhaps found its most comfortable home within the technologically superior PSP. Lead character, Ein, is a Grim Angel (a demon slayer), but it doesn’t take long for the guy to be suffering from a nasty case of amnesia, a common ailment of RPG heroes (must be something in the water in RPG land) and an early signal that...
Excerpt: When it comes to GBA RPGs, most gamers might have problems finding any entertaining material nowadays. With DS development ramping up, it’s natural that the GBA is losing the attention it once had. That’s not to say that you can’t find a truly entertaining and, dare I say it, original title for Nintendo’s fading handheld. Take Riviera, for example.
Summary: is a game that should satisfy the type of game that wants to experience a rewarding story. The game is very linear and a person would be insane to suggest otherwise.
That could be viewed as a fault, but I see it as a testament that excellent gameplay and design is better than the perceived flaws. What is here is pure gold, but there are a few blemishes that make a gamer realize that this isn’t the best thing ever.
Excerpt: This is not the first time Riviera: The Promised Land has been available on a handheld. The original version came out for the Game Boy Advance back in 2005. While the game has not been rebuilt from scratch and carries the same gameplay from before, there are some elements that have been added to the PlayStation Portable version that make the title more enjoyable.