Reviews and Problems with Riviera: The Promised Land
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Riviera: The Promised Land PSP Review
30 May 2010
Excerpt: Riviera: The Promised Land first appeared on the WonderSwan colour, then a couple of years later an enhanced port was released for the GBA, and now it has perhaps found its most comfortable home within the technologically superior PSP. Lead character, Ein, is a Grim Angel (a demon slayer), but it doesn’t take long for the guy to be suffering from a nasty case of amnesia, a common ailment of RPG heroes (must be something in the water in RPG land) and an early signal that...
Excerpt: Long ago, a war between gods and demons - Ragnarok - erupted, and the world was thrown into a state of chaos. Asgard, the realm of the gods, was overrun by demons and was on the brink of destruction. In desperation, the gods sacrificed their very lives to create fierce warriors known as Grim Angels. Each wielding a godly weapon known as a "Diviner," these angels quickly brought the war to an end. The demons were sealed away, but the gods would soon follow.
Excerpt: The once-peaceful land of Riviera has become the central battleground in the war between angels and demons, and, as tends to happen in video games, the only ones powerful enough to stop the fighting are a flirtatious fallen angel, four boy-crazy girls, and a talking cat. That's the premise underpinning Riviera: The Promised Land, a role-playing game for the Game Boy Advance that's as diverse as it is formulaic.
Pros: Diverse design, Story absolutely grabs you, Beautiful Japanese-style artwork, Superb music and voice samples
Cons: Weapon mastery is time-consuming, Some aspects too streamlined
Summary: is a game that should satisfy the type of game that wants to experience a rewarding story. The game is very linear and a person would be insane to suggest otherwise.
That could be viewed as a fault, but I see it as a testament that excellent gameplay and design is better than the perceived flaws. What is here is pure gold, but there are a few blemishes that make a gamer realize that this isn’t the best thing ever.
Excerpt: This is not the first time Riviera: The Promised Land has been available on a handheld. The original version came out for the Game Boy Advance back in 2005. While the game has not been rebuilt from scratch and carries the same gameplay from before, there are some elements that have been added to the PlayStation Portable version that make the title more enjoyable.
Excerpt: In 2002, game developer Sting crafted an awe-inspiring tale of a Grim Angel who questioned what his true purpose in life was. Alas, this RPG was Japan-only. But then, in 2004, they ported it over to the GBA and saw fit to localise it in English not too long after that. By that time, some dated mechanics made it less of a big deal than it was originally, but it was definitely a worthy addition to the stellar line-up of RPGs that that portable bombshell possessed.
Excerpt: When it comes to GBA RPGs, most gamers might have problems finding any entertaining material nowadays. With DS development ramping up, it’s natural that the GBA is losing the attention it once had. That’s not to say that you can’t find a truly entertaining and, dare I say it, original title for Nintendo’s fading handheld. Take Riviera, for example.
Summary: Für Rollenspielfans der alten Schule, welche den Titel auf dem GBA verpasst haben, ist „Rivera - The Promised Land“ ein empfehlenswertes Rollenspiel, was einmal anders aufgemacht ist als die meisten anderen Spiele dieses Genres. Der Titel ist jedoch sehr textlastig und Englisch-Anfänger sollten sich einen Kauf gut überlegen.
Summary: Riviera es anterior a Yggdra Union y eso se deja notar ya que, aunque se aprecian algunos patrones similares, con Yggdra se acertó de lleno a la hora de crear un juego de estrategia con turnos notable con elementos únicos, mientras que Riviera no acaba de encontrar esa fórmula, quedando el experimento es un RPG con personalidad propia e ideas interesantes, pero no demasiado redondo en su planteamiento.