Reviews and Problems with Rengoku: The Tower of Purgatory
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Rengoku: Tower of Purgatory
The Armchair Empire
11 March 2010
Conclusion: As players make their way to the cybernetic wiseman of the tower, they will have to traverse eight randomly generated dungeons. Usually when a game has dungeons like this, the gameplay is very stop-and-go since players have to stop to go through a battle sequence, and then get back to the business...
Excerpt: Rengoku: The Tower of Purgatory is a science fiction action game where you take the role of A.D.A.M., an android that can attach various weapons to himself as he looks to discover the meaning of his existence.
Excerpt: I have been catching up lately on all the “Buffy the Vampire” episodes I missed out on in the past, and something about Rengoku: The Tower of Purgatory struck me as familiar. Remember that bad guy in “Buffy” who was built out of all these random parts from different demons? Adam? Season 4?
Excerpt: Another original PSP title from Konami, Rengoku is a free-roaming adventure, utilising an imaginative science fiction scenario, and extensively illustrated with stunning visuals designed by renowned Japanese illustrator, Jun Suemi.
Excerpt: Note: I was not able to try out the multiplayer, an aspect of gameplay that looks to greatly add to the enjoyment of the title. While I cannot say directly how much it would affect the review, it is something to consider.
Excerpt: Rengoku has got to be one of the ugliest
games I've witnessed on the PSP. This game is riddled with flaws, yet I
cannot put it down. Something is working behind the scenes here.
Something Sinister. Something I have no control of. Whatever it is, I
hope it keeps working its magic.
Excerpt: I'm not sure what Rengoku means exactly, but "tower of purgatory" is a reference to the game's main location. Players control an android named Gram, who, after killing thousands of human beings for his unknown masters, decides to seek out the reason for his existence by scaling a 10-story tower.
Conclusion: Plain and simply this game, as with games similar to this, have been done better so many times before that I think it makes this game look even worse. While I was playing this game I felt that I was not only wasting my time but that I was seeing the action genre take a huge step back.
Conclusion: There’s a multiplayer section of the game that is used primarily for trading weapons amongst friends. As already discussed this isn’t needed at all so why even bother going into it again. Players can even battle one another but since there’s no strategy in doing so, again, what’s the point?
Summary: Unir el talento del diseñador Jun Suemi (quizás hayas visto algo de su estilo en el mítico Front Mision) con una propuesta narrativa de tipo surrealista y pos apocalíptica que en muchas ocasiones os hará recordar el clásico de la literatura «La divina comedia» habla bastante de lo que nos espera en...