Excerpt: It is a wonder that Rengoku , one of the PSP’s weaker launch titles, is seeing a sequel while other franchises lie staplerless somewhere in the basement, fending off rats with a flashlight. But such is the way in the industry and we’re left with Rengoku II: Stairway to H.E.A.V.E.N. , a game that, much like its predecessor, offers an intriguing background and not much else. Rengoku II ’s entire presentation is underwhelming.
Excerpt: When the original Rengoku released, many early PSP owners picked it up
in hopes of a unique action game on their brand new system. The game
had boring level design, boring character design, and a pretty bad
sound track. Even with that, it had a great upgrade and customization
system. Anyone who gave the game more than a few minutes would likely
be caught up in the continual upgrading process that would prove to be
the main attraction of Rengoku.
Excerpt: Usually giant robot fighting is a great way to spend a weekend, hell, even a week. But sometimes it just makes us want to throw our PSP across the room and scream, "No, bad PSP!" Rengoku is somewhere in-between. Want to know what the relevance to the acronym H.E.A.V.E.N is? Or if giant robot action and 4-player wireless will save Rengoku II? Or will our Matt James be able to look at his PSP the same after having gone through not one, but two Rengokus?
Pros: ups: Customizable robots, with lots to work with, multiplayer off of a single UMD
Cons: downs: Touchy controls, boring level designs, shallow combat system
Excerpt: Il existe des jeux mythiques qui ne connaissent jamais de suite, et d'autres beaucoup plus anecdotiques qui refont toujours surface même lorsqu'on les croit définitivement noyés. Même s'il part d'une idée assez originale, le concept de Rengoku ne nous avait vraiment pas convaincus au moment de sa sortie, et bien que ce second volet apporte quelques corrections, la copie est encore sérieusement à revoir.