Reviews and Problems with Ratchet and Clank: Size Matters
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Very fun, but lacks area and length
Zephyr DeBurgo, Amazon
12 February 2009
Summary: This game was very fun. However, it took me about five hours to beat it. Add another week, and I have every item in the game. Luckily it's fun enough that you can play over and over again, but there is a limit. After my fourth playthrough it took me about a half-hour to beat it, and I leveled the final boss in thirty seconds with the rhino, the best weapon in the game. Pros: Pretty good plot, good graphics for a handheld game, very cool weapons, and fun mini-games.
Summary: The good news is, Ratchet & Clank: Size Matters is a very faithful entry in the Ratchet & Clank Series. The creators didn't try to do anything too outlandish, tamper with the game to 'be different', or strip away any of the PS2 release in order to fit it into the PSP (this may be due to some claims I've read that the PS2 version was a port of this PSP version).
Summary: This could have been a great game if it weren't for the ridiculously exacting precision required to execute some of Ratchet's moves. The accuracy required to progress in some of the later stages of the game can boarder on the utterly impossible. If your patience level is high, then this game will test it to its limits. If your patience level is low, then take my advice and avoid this game at all costs.
Excerpt: Size Matters turns out to be a somewhat ironic title for Ratchet & Clank’s first foray into the portable games market, as for large portions of the game, you’re made aware of what’s missing from the fully-fledged home console versions. And that’s not a criticism of the PSP. Indeed, Daxter has already proven that 3D platformers can be a real blast on the system. In retrospect, Size Matters’ biggest mistake is to try to emulate its PS2 predecessors too closely.
Pros: Good quality graphics and game engine, some fun mini - games
Cons: Platforming lacks imagination or challenge, awkward controls, some poor mini - games
Excerpt: Size Matters turns out to be a somewhat ironic title for Ratchet & Clank's first foray into the portable games market, as for large portions of the game, you're made aware of what's missing from the fully-fledged home console versions. And that's not a criticism of the PSP. Indeed, Daxter has already proven that 3D platformers can be a real blast on the system. In retrospect, Size Matters' biggest mistake is to try to emulate its PS2 predecessors too closely.
Excerpt: Back in 2002, a game was created that has never really been seen before. The game combined the longevity and puzzle elements of a platformer, with the firepower of a shooter. Ratchet and clank was born, and the series of games since have never really deviated from the original blueprint. At the end of the day, if a thing isn't broke, then why fix it? So, our favourite (and only.) lombax, and robot duo are back, for one more outing.
Summary: Argh! The plague of every single Ratchet and Clank game: length. If you played this start to finish, it would take you 6 hours at most I reckon. Obviously there is a fair amount of replay value to upgrade your weapons etc, however this is still quite difficult due to the lack of areas swarming with enemies that you could find in the ps2 games.
Excerpt: Ratchet and Clank on the ps2 was great fun and probably one of the best platformers i have ever played, amongst the league of crash bandicoot. I first was sceptical of playing the game on the PSP but thought i should give it a go. I soon found out the game is worth every penny and it definately is a lot of fun. However i did tend to get frustrated in certain parts of the game, but thats just a sign its truely testing and worth the effort.
Excerpt: Ratchet and Clank has always been one of the addictive platformers on the PS2 and it doesn't really disappoint as it makes its first game entry on the PSP. The concept of playing Ratchet & Clank in PS2 style graphics portable, that idea itself is a beautiful one. The gameplay is great, moving from planet to planet exploring and obtaining new weapons and gadgets, and the quirky and slightly dry humour storyline, along with the array of colours that are presented...
Pros: Addicitve, never bored when completed game, concepts of weapons
Cons: Too easy as a game, storyline does getter rather boring
Excerpt: Ratchet and Clank: Size Matters has most of the basic gameplay elements from the other Ratchet and Clank games (Some on other formats) The weapons are similar from previous games in the series except for the Up your Arsonal. Weapons can gain experience, and mods that are similar to the ones in Gladiator can be purchased for weapons.