Excerpt: There is something inherently cool about navigating a hushed corridor, peeking around the corner, and sniping a couple of patrolling terrorists who never see it coming. The thrill that a competent special-ops game elicits is undeniable.
Excerpt: You have to give credit to Ubisoft for taking a different approach to the PSP version of Rainbow Six Vegas . While they could easily have tried to squeeze a sub-par port of the 360 version onto the handheld, they instead built a new version from the ground up.
Excerpt: The Rainbow Six franchise is moving onwards and upwards. After faltering slightly with the last few instalments, the series makes a (slightly surprising) move from war-torn Middle-Eastern type locations to the bright lights of Las Vegas.
Conclusion: Vegas' biggest problem is the length. Even with online play and some solid single-player stuff, the fact that the game can't even deliver double-digit hours of fun means that it's the very definition of a "wait till it price drops" experience.
Summary: The Sixth Rainbow Six, released in '06, and placed in sin city. Coincidence? I think not.
Pros: Impressive A.I. in an impressively realistic world; in-game inventory boxes really make sure to never slow down the action; online play is widely customizable and features rank ups and unlockable goodies.
Cons: The ending is a bit of a disappointment; alternate ending is solely based on the last couple seconds of the game; grenades are almost impossible to dodge in a game driven by proper cover.
Conclusion: THE VERDICT: What I liked most about Rainbow Six: Vegas is how well the new cover system slots into the familiar gameplay series fans have come to love. It works better than in Gears of War and the game is challenging and beautiful to boot.