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Rainbow-six-vegas-53359.33744762
7.1 out of 10

Rainbow Six Vegas

New Team, New Location – Two new Rainbow operatives enter the Read more

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Reviews and Problems with Rainbow Six Vegas

Showing 1-10 of 38
Overall 6
6.0

Tom Clancy's Rainbow Six: Vegas review (PSP)

HonestGamers
26 August 2008
  • Excerpt: We know that special-ops missions must often be unromantic, behind-the-scenes dirty work, but the developers must have forgotten that Vegas is a
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Overall 7
7.2

Rainbow Six Vegas

Playstation Illustrated
9 March 2008
  • Excerpt: You have to give credit to Ubisoft for taking a different approach to the PSP version of Rainbow Six Vegas . While they could easily have tried to squeeze a sub-par port of the 360 version onto the handheld, they instead built a new version from the ground up. Although it successfully captures the action of the console version, it is also an incredibly short ride that doesn't quite live up to its potential. Rainbow Six Vegas holds up really well on the PSP.
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Tom Clancys Rainbow Six Vegas

swapgame
7 February 2008
  • Excerpt: The Rainbow Six franchise is moving onwards and upwards. After faltering slightly with the last few instalments, the series makes a (slightly surprising) move from war-torn Middle-Eastern type locations to the bright lights of Las Vegas. The fate of the free world once more teeters on the brink, and it's up to you and your team to make your way through neon decadence and tipsy tourists to make things safe for freedom, democracy and Mom's good ol' apple pie.
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Overall 8
8.0

Tom Clancy's Rainbow Six Vegas

Auracore MediaWorks
26 October 2007
  • Summary: Terrorists never win at the slot machines.
  • Pros: Good variety of team actions; four-player co-op is very fun; environments are varied and chockfull of action.
  • Cons: Various glitches with some affecting multiplayer; can be difficult to command teammates at times; multiplayer game searching could use some improvements.
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Overall 6
5.5

Tom Clancy's Rainbow Six Vegas

Auracore MediaWorks
4 August 2007
  • Summary: Bland and repetitive; pretty much the digital version of Al Gore doing the robot
  • Pros: The film sequences are pretty sweet; ability to hide behind walls and peek around is fun; sound effects are awesome.
  • Cons: Bland environments lack texture; single player story mode is short and the two other modes are just a re-hash of the same maps; replay value is pretty slim.
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Overall 6
5.5

Tom Clancy's Rainbow Six Vegas

Auracore MediaWorks
4 August 2007
  • Summary: Bland and repetitive; pretty much the digital version of Al Gore doing the robot
  • Pros: The film sequences are pretty sweet; ability to hide behind walls and peek around is fun; sound effects are awesome.
  • Cons: Bland environments lack texture; single player story mode is short and the two other modes are just a re-hash of the same maps; replay value is pretty slim.
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Overall 7
6.6
Gameplay 7
6.6
Graphics 7
7.2
Sound 5
5.3
Multiplayer 8
7.7
Longevity 7
7.2

Tom Clancy's Rainbow Six Vegas

NowGamer
29 June 2007
Overall 7
6.5

Leaving Las Vegas

TotalPlayStation.com
24 June 2007
  • Conclusion: Vegas' biggest problem is the length. Even with online play and some solid single-player stuff, the fact that the game can't even deliver double-digit hours of fun means that it's the very definition of a "wait till it price drops" experience.
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Expert Review

Game Almighty
15 June 2007
  • Excerpt: It doesn’t perform the way you’d expect from a Tom Clancy game, though it does perform the way you’d expect from an FPS on the PSP.
  • Pros: • Tactical shooting in your pocket [Sounds kind of gross... –Ed.]
  • Cons: • PSP means only one analog stick, • Lame AI
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Overall 9
9.0

Tom Clancy's Rainbow Six Vegas

Auracore MediaWorks
4 January 2007
  • Summary: The Sixth Rainbow Six, released in '06, and placed in sin city. Coincidence? I think not.
  • Pros: Impressive A.I. in an impressively realistic world; in-game inventory boxes really make sure to never slow down the action; online play is widely customizable and features rank ups and unlockable goodies.
  • Cons: The ending is a bit of a disappointment; alternate ending is solely based on the last couple seconds of the game; grenades are almost impossible to dodge in a game driven by proper cover.
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