Excerpt: Balance is one of the hardest aspects of game development. Anyone can learn to code, make art or come up with an idea or rule set (Note: I didn't say GOOD idea, but that's a discussion for another time). But hitting the right balance of challenge and accessibility is something few games manage to find. Then there are games that skew wildly towards one side of the difficulty spectrum. Even there, there's a fine art to finding the balance.
Excerpt: Prinny 2 is a strange game. I don't mean that it's strange in the sense that you do something weird like play as a penguin on a quest for panties (though you do). What I mean is that it's strange that NIS would go to all the trouble of giving the titular Prinnies a host of new abilities while leaving one of its core mechanics to be an absolute mess.
Excerpt: Prinny 2 is ridiculously hard. The sequel to Prinny: Can I Really Be the Hero? the gameplay remains the same, as does the notorious difficulty. Etna’s panties have been stolen, and it is up to the prinnies to obtain them once more. There are six stages to begin with, each varying in difficulty and enemies dood!. They’re all very different, but the core gameplay remains the same.
Summary: It's pretty rare to see a new 2D platformer series featuring a cute animal mascot, but with two games now under his belt, Prinny has officially achieved that status. It's even more incredible when you consider Prinny's origins. These little penguin demons hail from the relatively niche Disgaea series. They work as the game's pawns: the weakest, most mass-murdered characters in the game.
Review: Prinny 2: Dawn of Operation Panties, Dood! (Sony PSP)
20 January 2011
Summary: Prinny 2: Dawn of Operation Panties, Dood! is a lackluster cookie cutter of a game that is all but a clone of the original (and far superior) Prinny: Can I Really Be the Hero? , except it does everything worse. Controls are far less responsive, there are some severe move detection issues, slowdown occurs, and the game is purposely to designed to alienate all but a very small fraction of gamers, ensuring that few people will actually finish the game.