Reviews and Problems with Prince of Persia Revelations
Showing 1-10 of 34
Prince of Persia: Revelations review (PSP)
13 August 2007
Excerpt: You know your product has problems when it's so glitchy that people create message board topics asking, "Will this game damage my PSP?" For the record, I have no reason to believe that Prince of Persia: Revelations could possibly damage your PSP, unless you cram it into the system backwards or...
Excerpt: The PSP received a barrage of releases late in 2006 and one of those was Prince of Persia Revelations from Ubisoft. Despite its original sounding name, Revelations is a port of the second game in the modern Prince of Persia series, Warrior Within.
Excerpt: Prince of Persia: Revelations is the popular series' first outing on the PSP. The story begins a few years after the conclusion of Prince of Persia: The Sands of Time, with the Prince having returned to Babylon, only to find himself hunted by a supernatural creature bent on his destruction.
Excerpt: As 2005 comes to an end, Ubisoft has been busy with the Prince of Persia series. First, the announcement of the third game in the Sands of Time series, the Two Thrones , which will be released for the PlayStation 2, XBox, GameCube and PC. Soon to follow will be Prince of Persia: Revelations .
Conclusion: And despite a promising start, the combat in the game is also far from what I’d call fun. More combos and some flashier-looking moves are one thing, but there’s still far too repetitive button bashing/repetitious hacking and slashing, and the gameplay feels imbalanced on that score – in my humble...
Pros: A good game, but too demanding at times, Clever level design and puzzles, Looks good…
Cons: ...Apart from the odd glitch, Too much fighting, Those usual painful PSP loading times, -, play it on the bus
Summary: Sometimes I look at decisions made by companies and individuals and just shake my head. Why port the worst of three Prince of Persia games? Why are there so many loading pauses? Why is that bloody rock music still there? Why are the sound effects so far off?