Excerpt: When I was first getting into video games, the term shooter meant
something completely different than it does now. Because of this, I’ll
forever consider games like Contra, Raiden, R-Type, and Metal Slug
Excerpt: A platypus is an odd creature that is well known for having the look of being built from a collection of leftover parts from other animals. Most people have no idea what one sounds like, what it eats, or if it can do any tricks, its odd looks alone are enough to make it famous and a shoe-in for the animal hall of fame should some Midwestern city desperate for tourists ever decide to open one.
Excerpt: Each world is divided into several stages. These typically are somewhere close to the length of a stage in any other shooter you might chare to mention, and there are typically around six of them strung one right after the next with only a status update screen to divide them. The background doesn’t change significantly the whole time you’re playing through a given world.
Excerpt: There's not much to a shoot-em-up. Get a peppy little fighter, equip it with a handful of powerful weapons and send it out against a ridiculous number of enemies firing off an impossible number of shots, give the player a handful of continues so they can actually it make it a little way through the game and bam, shooter.
Conclusion: Platypus si propone come una trasposizione da un gioco PC con tutti i pregi e i difetti che una scelta del genere può comportare. Graficamente apprezzabile, anche se ripetitivo, non riesce a mantenere desta l’attenzione del giocatore, con una giocabilità sin troppo limitata, un gameplay sfruttato sin troppo e una longevità improponibile.
Excerpt: Shoot'em up old-school en pâte à modeler, Platypus avait de quoi intriguer les plus blasés des amateurs du genre. Malheureusement, passé l'effet de surprise initial, le concept montre rapidement ses limites.