Summary: Phantasy Star Portable 2 returns to its roots by offering an online multiplayer component in addition to its robust single-player action adventure. Now gamers can meet other players, strike up alliances, and embark on a huge variety of online quests in Phantasy Star Portable 2 anywhere, anytime.
Conclusion: Phantasy Star Portable 2 meanders in mediocrity while trying its absolute best to pass itself off as a fresh product. It falls victim to the genre's constant Achilles’ heel; a purveying feeling of sameness pulsing through every vessel, and anemic motivation to explore it. Five years into the PSP's life cycle, a competent infrastructure mode for a game like this should be standard, not a celebrated feature.
Conclusion: There's a story, of sorts, too. The single player mode has a threadbare plot that you can unravel by completing missions for the 'Little Wing' space mercenary company. This involves clicking through pages of text while looking at static portraits of outlandish characters that look like they were laughed out of Second Life.
Pros: Snazzy graphics squeeze every last drop of power from the hardware, Comprehensive battery of co-op and vs. Modes, both ad-hoc and infrastructure, Stacks of customisation options, zillions of rayguns to collect, Sweeping orchestral score complemented by whimsical 70s flute solos
Cons: Combat is simplistic and repetitive, Single player mode is uncompelling, Goofy plot, garish characters, Lots of loading screens
Conclusion: Phantasy Star Portable 2 prolonge l’expérience du premier volet, sans plus, ni moins. C’était bien évidemment sans compter sur le mode online, ajout majeur de cet opus. Mais il est difficile d’être admiratif tant le renouvellement peine à pointer le bout de son nez. Pour les amateurs où ceux qui découvrent la licence.
Pros: Le mode online, Le panel d’équipement, La durée de vie
Cons: Le contenu sonore, Une certaine répétitivité, La visée pas toujours convaincante