Reviews and Problems with Phantasy Star Portable 2
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Review: Phantasy Star Portable 2 (Sony PSP)
2 December 2010
Summary: Phantasy Star Portable 2 is a rather enjoyable action RPG, whether you’re playing with other people or by yourself. The addition of infrastructure support facilitates the former, and while the plot is nothing special there’s a ton to do even long after you beat story mode. There’s a good deal of customizability both aesthetically and type/weapon proficiency wise. It’s got plenty of content and is well worth owning.
Excerpt: Here's a riddle: What kind of gamer actively seeks out the longest, most complicated, labor intensive and intricate titles? You know, the titles with hundreds upon hundreds of hours of gameplay – online and off – that few, if any, will ever see through to a 100 percent save file? In my eyes, the answer to that question is quickly becoming "your average PSP fan.
Excerpt: As a reviewer, I find it incredibly frustrating to receive a game, that during the course of my playtime, I realize that I should be enjoying myself, but I'm not. A game that, on paper, seems like it is perfect for my needs, but for one reason or another, I can't fully support. Such is the case with Phantasy Star Portable 2 , an online J-RPG on Sony's PSP. Confusing acronyms aside ( PSP2 on PSP?
Summary: Phantasy Star Portable 2 returns to its roots by offering an online multiplayer component in addition to its robust single-player action adventure. Now gamers can meet other players, strike up alliances, and embark on a huge variety of online quests in Phantasy Star Portable 2 anywhere, anytime.
Conclusion: This game is definitely recommended if you liked any of the previous online Phantasy Star games, with nostalgia aplenty. Newcomers may be less forgiving, and their enjoyment will be determined by their propensity for enjoying action RPGs in general.
Conclusion: Phantasy Star Portable 2 meanders in mediocrity while trying its absolute best to pass itself off as a fresh product. It falls victim to the genre's constant Achilles’ heel; a purveying feeling of sameness pulsing through every vessel, and anemic motivation to explore it. Five years into the PSP's life cycle, a competent infrastructure mode for a game like this should be standard, not a celebrated feature.