Excerpt: A Patapon is a walking, talking eyeball warrior that seeks guidance from Mighty Patapon in search of “IT” that is at Earthend. No I’m not on the sauce, that’s the premise behind Patapon, the combination rhythm and real-time strategy game for the PSP from the creators of LocoRoco.
Excerpt: LocoRoco was fun, but in the end fell short when it came to gameplay. With Patapon the makers made again a very charming and original game, one of the kind that gives the PSP its own identity.
Conclusion: In summation, Patapon is one of the best examples of the variety to be found on the PSP. I held off playing this game for a while, thinking it was a music/rhythm game, of which I have little interest in.
Excerpt: It’s hard to find a quirkier game than Patapon. Impossible to categorize in genre, as it’s in equal parts rhythm, role-playing game, strategy and 2D scrolling action; with an art direction unlike anything I have seen before and some catchy music that has stuck with me since I saw the trailers, I...
Conclusion: You might be able to feel the beat, tweak your units just a bit, and still find yourself with a worse army than another player in the same area, simply because they had better luck. This in turn leads to the inevitable need for grinding, a design trope that rarely works in any genre.
Excerpt: We've had some strange genre combos in video games over the years. Puzzle Quest must go down as the most successful hybrid game though, with its RPG character development systems being brilliantly fused with a traditional puzzle game mechanic for battles.
Excerpt: What is a Patapon, you ask? A one-eyed cartoon tribes-person, who lives only to follow the commands sent through the rhythmic thumps of four drums. These hapless minions are led by drumbeats from the “Almighty” (i.e.