Conclusion: However, the gameplay itself will be quite different to LocoRoco. Patapon is a very music-oriented game where players lead around this tribe of tiny beings on-screen, helping them through life with divine commands. This comes from the tribal creatures looking to the player as some sort of god who bestows advice through chants. As one plays the game, a constant drum beat is played at varying tempos.
Excerpt: It’s hard to find a quirkier game than Patapon. Impossible to categorize in genre, as it’s in equal parts rhythm, role-playing game, strategy and 2D scrolling action; with an art direction unlike anything I have seen before and some catchy music that has stuck with me since I saw the trailers, I knew beforehand that the experience I’d find in it would be unlike any other. And, for sure, I wasn’t wrong.
Conclusion: You might be able to feel the beat, tweak your units just a bit, and still find yourself with a worse army than another player in the same area, simply because they had better luck. This in turn leads to the inevitable need for grinding, a design trope that rarely works in any genre. Patapon should feel less like Final Fantasy Tactics and more like Myth, focusing more on the player’s skills and smarts in battle than on how the game decides to reward you today.
Summary: Patapon is a huge success at a mild $20 USD. The game will create a rhythmic addiction unlike any game before it and will pull you into its euphoric world to the point where you won't want to leave it.
Pros: Patapon army variety, Great mini-games, Awesome music
Cons: No pause option during missions, Lack of in-game save option
Excerpt: Is it just me? Or does it seem like it has been months and months since there was a new, exclusive or fun PSP game? The so-so sequel to Pursuit Force hit stores a few weeks ago and though it was fun, calling it a "great" or "must-play" title would be the very definition of overstatement (on foot controls dampen the fun noticeably and that is pretty much unacceptable for a game like Pursuit Force; it's really only a one-trick pony in the first place).
Excerpt: We've had some strange genre combos in video games over the years. Puzzle Quest must go down as the most successful hybrid game though, with its RPG character development systems being brilliantly fused with a traditional puzzle game mechanic for battles. Savage on the PC mixed first-person with RTS and Spore seems to want to offer a different game type for each of its main stages of evolution. So where does Sony's quirky PSP title Patapon fit in?