Excerpt: Once Call of Duty: Modern Warfare 3 is released, the number of ‘gritty, realistic’ war games will go up yet again. Luckily if you prefer your warfare delightfully whimsical and as far removed from reality as possible, their number has also gone up with the release of Patapon 3 , making the total number of music-based side-scrolling strategic role-playing games: three.
Conclusion: Patapon 3 a enregistré un très bon démarrage au Japon et on comprend pourquoi (ce qui n'est pas toujours le cas avec les blockbusters nippons). Ce jeu arrive à marier de la stratégie, un gameplay rythmique et de la poésie sans créer à aucun moment de scènes de ménage, ce qui est à signaler. On progresse sans heurts, avec fluidité, sans vouloir s'arrêter, en laissant une certaine gaieté prendre possession de nos parties.
Pros: Concept toujours efficace, Graphisme, histoire et personnages attachants, Prenant
Cons: Moins subtil que nous l'aurions voulu, Peut s'avérer répétitif, Des mesures à 4 temps seulement ?
Excerpt: The original Patapon was a fairly simple affair, though its sequel was more complex, some felt needlessly so. Patapon 3 brings additional layers of complexity to the series, further bringing the RPG elements to the forefront. On a basic level, Patapon 3 functions much like any other game in the series. So it’s an odd coupling of rhythm action and RTS that really works, though this time around you don’t play the role of a god.
Conclusion: Patapon 3's whimsical surface seems inviting and opportunistic, but its heart remains confidently wrapped in its own minutia. With its charm spent on the previous two entries, the third is like the pizza with too many weird toppings. Patapon 3 is not quite a success, but in an age when difficulty and intricacy are often exchanged for accessibility I can certainly appreciate its mission (from afar, anyway).
Excerpt: The combination of quick-reflex rhythm gaming and real-time-strategy might sound odd, but Sony must be doing something right with the Patapon series. In Patapon 3, you play as a full-fledged "Uberhero," and with three A.I. buddies in tow, you're to wage war against several diabolical archfiends, all equipped with killer moves, witty one-liners, and even a booty-shake or two.
Conclusion: Concept: Add a multitude of new patapon classes, deep multiplayer, and crushing difficulty
Graphics: The same cute art style and animations as before
Sound: Catchy melodies are complemented by metal guitar shredding this time around
Playability: It starts with a reasonable difficulty curve, but soon becomes frustrating.
Summary: What the makers of another intriguing game in the rhythm series manage to squeeze out is a glorious and cheerful experience on the PSP. With its multi-tiered environments and pleasing, almost “user-inspired” sound, Patapon 3 is able to hold gamers’ interest and keep them coming back for more time after time. Even with all that conquering there doesn’t seem to be a dull moment in the PSP title.
Summary: PATA PATA PATA PON, PON PON CHAKA CHAKA. DON PON CHAKA CHAKA, PATA PON PON DON. DON CHAKA PON CHAKA ? PATA PON PON PATA, CHAKA DON DON PON ! Ah miiiiince, tellement immergé dans le jeu que j’en ai oublié de traduire mon introduction. Trop la lose.
Pros: Gameplay, Musique, Aspect RPG, Humour, Jeu en ligne
Cons: Temps de chargement, Impossibilité de mettre le jeu en pause, Parfois lassant