Excerpt: The original Patapon was a fairly simple affair, though its sequel was more complex, some felt needlessly so. Patapon 3 brings additional layers of complexity to the series, further bringing the RPG elements to the forefront. On a basic level, Patapon 3 functions much like any other game in the series. So it’s an odd coupling of rhythm action and RTS that really works, though this time around you don’t play the role of a god.
Excerpt: Once Call of Duty: Modern Warfare 3 is released, the number of ‘gritty, realistic’ war games will go up yet again. Luckily if you prefer your warfare delightfully whimsical and as far removed from reality as possible, their number has also gone up with the release of Patapon 3 , making the total number of music-based side-scrolling strategic role-playing games: three.
Conclusion: Patapon 3's whimsical surface seems inviting and opportunistic, but its heart remains confidently wrapped in its own minutia. With its charm spent on the previous two entries, the third is like the pizza with too many weird toppings. Patapon 3 is not quite a success, but in an age when difficulty and intricacy are often exchanged for accessibility I can certainly appreciate its mission (from afar, anyway).
Excerpt: If you're familiar with previous Patapon games, it might come as some surprise to you that in Patapon 3 you don't get to command an army. You're still a deity worshipped by the titular tribe, and you still get to issue the little guys orders by rhythmically tapping on sacred drums mapped to the PSP's face buttons, but the army has been turned to stone, so you have far fewer units at your disposal.
Pros: Delightful audio and visual presentation, Lengthy and varied campaign, More than 20 different playable Patapons, Loot, loot, and more loot, Impressive multiplayer options
Cons: Pause option not available from outset, You can use gear rather than strategy to beat many levels, Leveling characters outside of your core team can be a chore
Conclusion: Concept: Add a multitude of new patapon classes, deep multiplayer, and crushing difficulty
Graphics: The same cute art style and animations as before
Sound: Catchy melodies are complemented by metal guitar shredding this time around
Playability: It starts with a reasonable difficulty curve, but soon becomes frustrating.
Conclusion: It’s great, again, and the additions bring a wave of fresh air to the experience. It is, however, still decidedly stale when it comes to the base mechanics and even with the changes you really won’t be very surprised by any of Patapon 3.
Summary: What the makers of another intriguing game in the rhythm series manage to squeeze out is a glorious and cheerful experience on the PSP. With its multi-tiered environments and pleasing, almost “user-inspired” sound, Patapon 3 is able to hold gamers’ interest and keep them coming back for more time after time. Even with all that conquering there doesn’t seem to be a dull moment in the PSP title.