Conclusion: Patapon 3 a enregistré un très bon démarrage au Japon et on comprend pourquoi (ce qui n'est pas toujours le cas avec les blockbusters nippons). Ce jeu arrive à marier de la stratégie, un gameplay rythmique et de la poésie sans créer à aucun moment de scènes de ménage, ce qui est à signaler. On progresse sans heurts, avec fluidité, sans vouloir s'arrêter, en laissant une certaine gaieté prendre possession de nos parties.
Pros: Concept toujours efficace, Graphisme, histoire et personnages attachants, Prenant
Cons: Moins subtil que nous l'aurions voulu, Peut s'avérer répétitif, Des mesures à 4 temps seulement ?
Innovative rhythm game has mild violence, is very tough.
Common Sense Media
14 July 2011
Summary: Parents need to know that Patapon 3 is a rhythm action game that has players controlling a small group of heroes via musical beats. Violence exists and characters can die, but the stylized silhouette graphics and relaxed dialogue keep things light-hearted. There's no blood or gore. Online play is supported for the first time in the series, but players cannot communicate with one another outside of a small collection of safe, canned messages.
Excerpt: Game critics love Patapon. I gave perfect 100s to the first two games in the series, as did a decent number of other, more widely-read reviewers. When those first two PSP classics came out, Guitar Hero had rhythm games at the top of everyones’ lists, and this new strategic action game rode the music game wave by using drum beats to issue commands to an ever-growing army of little black eyeballs with varying skills.
Excerpt: The original Patapon was a fairly simple affair, though its sequel was more complex, some felt needlessly so. Patapon 3 brings additional layers of complexity to the series, further bringing the RPG elements to the forefront. On a basic level, Patapon 3 functions much like any other game in the series. So it’s an odd coupling of rhythm action and RTS that really works, though this time around you don’t play the role of a god.
Excerpt: Once Call of Duty: Modern Warfare 3 is released, the number of ‘gritty, realistic’ war games will go up yet again. Luckily if you prefer your warfare delightfully whimsical and as far removed from reality as possible, their number has also gone up with the release of Patapon 3 , making the total number of music-based side-scrolling strategic role-playing games: three.
Conclusion: Patapon 3's whimsical surface seems inviting and opportunistic, but its heart remains confidently wrapped in its own minutia. With its charm spent on the previous two entries, the third is like the pizza with too many weird toppings. Patapon 3 is not quite a success, but in an age when difficulty and intricacy are often exchanged for accessibility I can certainly appreciate its mission (from afar, anyway).
Excerpt: The combination of quick-reflex rhythm gaming and real-time-strategy might sound odd, but Sony must be doing something right with the Patapon series. In Patapon 3, you play as a full-fledged "Uberhero," and with three A.I. buddies in tow, you're to wage war against several diabolical archfiends, all equipped with killer moves, witty one-liners, and even a booty-shake or two.
Excerpt: If you're familiar with previous Patapon games, it might come as some surprise to you that in Patapon 3 you don't get to command an army. You're still a deity worshipped by the titular tribe, and you still get to issue the little guys orders by rhythmically tapping on sacred drums mapped to the PSP's face buttons, but the army has been turned to stone, so you have far fewer units at your disposal.
Pros: Delightful audio and visual presentation, Lengthy and varied campaign, More than 20 different playable Patapons, Loot, loot, and more loot, Impressive multiplayer options
Cons: Pause option not available from outset, You can use gear rather than strategy to beat many levels, Leveling characters outside of your core team can be a chore