Excerpt: Making a good game is an accomplishment, but making a good sequel is often an even harder task. Patapon is often named alongside LocoRoco and brought something new to the PSP. The game was mostly original and the Patapons managed to appeal to just about everyone.
Excerpt: People always wonder why I like the Dynasty Warrior games. "Each one is the same," they’ll say, "how could you possibly like them?" The answer is simple enough, yet they never really understand it. It’s that I liked the first game so much that the new ones just give me an excuse to play the
Excerpt: If it wasn’t for the fact that Patapon 2 is the sequel to last year’s Patapon there really would be nothing else out there anything like this game. If you’ve played Patapon then all that needs said is that everything good has been carried over from the first game, enough new elements have been added...
Conclusion: All the elements for Shank 2 fit in perfectly with each other. The visuals retain the comic book styling that show off the relentless over-the-top violence, whilst the audio enhances the comic feel with the silly one-liners of the enemy henchmen.
Excerpt: If you aren't a person that enjoys or adapts easily to change, Patapon 2 is a great sequel for you. Firing this game up is like taking a trip down Memory Lane; was it only a year ago that we saw the first release of the series?
Excerpt: A common joke made at the expense of traditional role-playing games is that you only do one thing when playing them: Press the "X" button. Patapon , Sony's quirky PSP role-player from just a year ago, found a way to make mashing that same button over and over again a little more interesting.