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Need-for-speed-underground-rivals.319559
6.9 out of 10

Need for Speed: Underground Rivals

Hit the neon streets in pursuit of total ownership of the tuner Read more

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Reviews and Problems with Need for Speed: Underground Rivals

Showing 1-10 of 35

Expert Review

Game Freaks 365
13 April 2006
  • Excerpt: Thought street racing was just a fad? I thought it was too, but fads these days evidently don't die rather quickly. Street racing has had a presence since the beginning of this generation. It has graced each console, every major handheld, and even more obscure handhelds like the N-Gage have seen their share (Asphalt Urban GT).
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Overall 8
8.0

Need for Speed: Underground Rivals

Playstation Illustrated
20 March 2006
  • Excerpt: The Need for Speed series makes its way to the PSP in Need for Speed: Underground Rivals . The cars look pretty good from a distance, such as when racing. However, when looking at your car close-up in the garage, you may notice that the models aren’t as good as the PS2 version. Speaking of cars, you get to play with 20 tuner cars, including a Mazda Miata, Volkswagen Golf GTI 2.0L, Ford Focus ZX3, Dodge Neon, Nissan Sentra SE-R Spec V, Toyota Celica GT-S, Mazda Roadster,...
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Need for Speed Underground Rivals

swapgame
14 October 2005
  • Excerpt: These days, Electronic Arts can generally be relied upon to support a new games platform. Heck, the games giant has even made games for Gizmondo and mobile phones. So it’s no surprise that the EA launch line-up for PSP is pleasingly committed, with big names like FIFA and NBA Street making early appearances. Also a big seller for EA in recent times has been its Need for Speed series.
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Overall 7
6.8
Gameplay 7
7.0
Graphics 8
7.9
Sound 7
6.9
Multiplayer 5
4.8
Longevity 5
4.6

Need For Speed Underground Rivals

NowGamer
13 September 2005
  • Summary: Not as fast as WipEout Pure, and not as playable as Ridge Racers, Rivals sits at the back of the grid for the start of the
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Overall 8
8.0

Need for Speed Underground Rivals

Game Over Online
30 May 2005
  • Excerpt: The Need For Speed franchise has now become synonymous with the concept of street racing, thanks to its wildly successful Underground spinoff. It’s not hard to see why: Accessible gameplay for newcomers with a hint of customization for hardcore driving fans is just the first hook used to get fans addicted.
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Overall 7
7.0

Need for Speed Underground Rivals

Operation Sports
19 April 2005
  • Excerpt: brings it's representation of the "tuner" culture to Sony's new PSP. As you'd expect, it's fast, furious and chock full of flavor, but the generic feel of the racing itself keeps the game from rising to the very top of the PSP's already full plate of racers.
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Overall 8
8.3
Features 10
9.5
Gameplay 9
8.5
Graphics 8
8.0
Sound 7
7.0
Lifespan 9
9.0

Need For Speed Underground: Rivals

Gaming Target
5 April 2005
  • Summary: Everything great about Need for Speed, minus the stuff that sucks.
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Overall 8
7.9

Need for Speed Underground Rivals Review

GameSpot
17 March 2005
  • Summary: Fans of the Need for Speed Underground series will feel right at home with Rivals.
  • Pros: Great blur and shake camera effects., Delivers a firm sense of speed., Good controls in all modes.
  • Cons: Drift attack is dull., EA Pocket Trax is a bad idea., Song names get in the way of the on-screen map.
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Overall 8
7.9
Gameplay 8
8.0
Graphics 8
7.8
Sound 7
7.4
Control 9
8.5
Addiction 8
8.0

Expert Review

PSX Extreme
3 March 2005
  • Excerpt: For starters, Rivals is a completely original game and has no connection to either of the console-based Underground titles. You see, unlike the other Underground titles, Rivals only has you paying for performance mods. So, every aesthetic feature in Rivals is absolutely free, where as performance parts are not.
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Overall 7
6.8
Gameplay 7
7.0
Graphics 8
7.9
Sound 7
6.9
Multiplayer 5
4.8
Longevity 5
4.6

Need For Speed Underground Rivals

NowGamer
9 January 2005
  • Conclusion: Not as fast as WipEout Pure, and not as playable as Ridge Racers, Rivals sits at the back of the grid for the start of the PSP race.
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