Reviews and Problems with Need for Speed: Underground Rivals
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Need for Speed Underground Rivals Review
6 October 2006
Excerpt: Electronic Arts' Need for Speed line has produced a lot of great racing games over the years. The theme of the games has changed here and there, and recently, the Need for Speed name has been squarely attached to import tuner-style street racing games. The subset of the series, known as Need for Speed Underground, has done a good job of capturing the thrill of late-night illegal street races while including all of the parts and customization.
Pros: Great blur and shake camera effects., Delivers a firm sense of speed., Good controls in all modes.
Cons: Drift attack is dull., EA Pocket Trax is a bad idea., Song names get in the way of the on-screen map.
Excerpt: The Need for Speed series makes its way to the PSP in Need for Speed: Underground Rivals . The cars look pretty good from a distance, such as when racing. However, when looking at your car close-up in the garage, you may notice that the models aren’t as good as the PS2 version. Speaking of cars, you get to play with 20 tuner cars, including a Mazda Miata, Volkswagen Golf GTI 2.0L, Ford Focus ZX3, Dodge Neon, Nissan Sentra SE-R Spec V, Toyota Celica GT-S, Mazda Roadster,...
Excerpt: Thought street racing was just a fad? I thought it was too, but fads these days evidently don't die rather quickly. Street racing has had a presence since the beginning of this generation. It has graced each console, every major handheld, and even more obscure handhelds like the N-Gage have seen their share (Asphalt Urban GT).
Excerpt: These days, Electronic Arts can generally be relied upon to support a new games platform. Heck, the games giant has even made games for Gizmondo and mobile phones. So it’s no surprise that the EA launch line-up for PSP is pleasingly committed, with big names like FIFA and NBA Street making early appearances. Also a big seller for EA in recent times has been its Need for Speed series.
Excerpt: The Need For Speed franchise has now become synonymous with the concept of street racing, thanks to its wildly successful Underground spinoff. It’s not hard to see why: Accessible gameplay for newcomers with a hint of customization for hardcore driving fans is just the first hook used to get fans addicted.
Excerpt: brings it's representation of the "tuner" culture to Sony's new PSP. As you'd expect, it's fast, furious and chock full of flavor, but the generic feel of the racing itself keeps the game from rising to the very top of the PSP's already full plate of racers.
Excerpt: For starters, Rivals is a completely original game and has no connection to either of the console-based Underground titles. You see, unlike the other Underground titles, Rivals only has you paying for performance mods. So, every aesthetic feature in Rivals is absolutely free, where as performance parts are not.
Conclusion: Need for Speed Underground Rivals is by no means a poor game. It's the deepest racer out of the ones on offer, and is also easily the most urban-aware. There's no shortage of content in here either - a couple of music videos, 33 tracks (sorry, "trax"), 24 cars and enough courses - mirrored, short, and long - to keep you going for ages. Choosing between this and the likes of Ridge Racer is a toughy though.
Pros: Everything from drag to drift included here, Moddable cars=win
Cons: A bit of slowdown, 2 player multiplayer, meh