Reviews and Problems with Need for Speed: Underground Rivals
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Need for Speed: Underground Rivals
13 September 2006
Excerpt: The Need for Speed series makes its way to the PSP in Need for Speed: Underground Rivals . The cars look pretty good from a distance, such as when racing. However, when looking at your car close-up in the garage, you may notice that the models aren’t as good as the PS2 version. Speaking of cars, you get to play with 20 tuner cars, including a Mazda Miata, Volkswagen Golf GTI 2.0L, Ford Focus ZX3, Dodge Neon, Nissan Sentra SE-R Spec V, Toyota Celica GT-S, Mazda Roadster,...
Excerpt: These days, Electronic Arts can generally be relied upon to support a new games platform. Heck, the games giant has even made games for Gizmondo and mobile phones. So it’s no surprise that the EA launch line-up for PSP is pleasingly committed, with big names like FIFA and NBA Street making early appearances. Also a big seller for EA in recent times has been its Need for Speed series.
Excerpt: The Need For Speed franchise has now become synonymous with the concept of street racing, thanks to its wildly successful Underground spinoff. It’s not hard to see why: Accessible gameplay for newcomers with a hint of customization for hardcore driving fans is just the first hook used to get fans addicted.
Excerpt: brings it's representation of the "tuner" culture to Sony's new PSP. As you'd expect, it's fast, furious and chock full of flavor, but the generic feel of the racing itself keeps the game from rising to the very top of the PSP's already full plate of racers.
Excerpt: Such feelings of lost opportunity don't stop there, though admittedly the worst is now behind us. Charging forward we look to the career modes, hoping to find a reason that justifies this charade. And in a way, this is where Rivals actually manages to surpass Ridge Racers, not in the short term rush but in the long, drawn out haul.
Excerpt: For starters, Rivals is a completely original game and has no connection to either of the console-based Underground titles. You see, unlike the other Underground titles, Rivals only has you paying for performance mods. So, every aesthetic feature in Rivals is absolutely free, where as performance parts are not.
Conclusion: Need for Speed Underground Rivals is by no means a poor game. It's the deepest racer out of the ones on offer, and is also easily the most urban-aware. There's no shortage of content in here either - a couple of music videos, 33 tracks (sorry, "trax"), 24 cars and enough courses - mirrored, short, and long - to keep you going for ages. Choosing between this and the likes of Ridge Racer is a toughy though.
Pros: Everything from drag to drift included here, Moddable cars=win
Cons: A bit of slowdown, 2 player multiplayer, meh