Excerpt: Monster Kingdom: Jewel Summoner is the latest RPG to hit the PSP. While the genre has had a difficult time gaining traction, Jewel Summoner manages to gain some ground by basing its gameplay on what is arguably one of the biggest portable RPG success stories – Poke’mon . Visually, Jewel Summoner is a mix of 2D and 3D. Dungeon sequences are in 3D while villages are static maps where you drag a cursor around to travel to different locations.
Excerpt: series with Atlus (which he helped co-found), he strode off in search of his own gig, which he found at Sony Computer Entertainment Inc -- or rather the new Gaia development studio they created for him -- yet the first game to come out of the studio, part of the new , then, shouldn't shock anyone when it's learned that there are monster raising elements, but rather than it being sort of an addendum to the regular gameplay, rearing things that go raaarr in the night is...
Excerpt: Monster Kingdom: Jewel Summoner is an excellent RPG. The story is deep and involving, and the game mechanics are executed well. The gameplay revolves around obtaining Monsters, which are summoned through Jewels when needed, and raising them. After you reach a certain point in the game, you’ll have 3 people in your team (including the main character), and each of them can hold 3 jewels at a time.
Conclusion: In the end, "Jewel Summoner" makes for a strong RPG. For PSP gamers looking to get a solid RPG for on-the-go gaming, "Jewel Summoner" fits the bill. While the storyline is slightly over-the-top and somewhat overplayed with dialogue portions that feel too lengthy, there is still enough enjoyable game play with the battle system and monster evolution system to enjoy.