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Monster Kingdom Jewel Summoner
6.4 out of 10

Monster Kingdom Jewel Summoner

An RPG by Kouji Okada (the father of the Shin Megami Tensei seri Read more

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Reviews and Problems with Monster Kingdom Jewel Summoner

Showing 1-10 of 18
Overall 9

Monster Kingdom: Jewel Summoner

27 January 2011
  • Excerpt: I confess. In our time of MMORPG Real Time Battle Get Pounded While You Choose […]
  • Pros: -Intriguing Story and Characters, -Great Soundtrack, -Seamless Loading, -Great Voice Acting, -Battle System doesn’t grow stale, even after repeated use.
  • Cons: One Save File?, Needless Backtracking, Must Unequip Monster to Fuse, Can’t Unequip on the fly
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Impression: Monster Kingdom: Jewel Summoner

15 April 2010
  • Excerpt: Vice is a solemn man. He does not share pleasantries with others. He does not look to the bright side. He only works toward his goal. He has but one goal in his life: to avenge his mother. She was slain by an Abomination. The only detail he shares with others is that the beast has wings.
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Monster Kingdom: Jewel Summoner – Review

14 March 2008
  • Excerpt: In my book, the only thing worse than a mediocre RPG is a mediocre RPG that could have been great. Monster Kingdom : Jewel Summoner is the perfect example of solid ideas that should have come together in an above-average experience, but got tripped up on its own misguided intentions. In this case, I blame the tragedy on an irrational devotion to its "dramatic" elements and an insane desire to tell an uninspired, undercooked tale regardless of the impact on the game as a...
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Overall 8

Monster Kingdom Jewel Summoner

Playstation Illustrated
28 October 2007
  • Excerpt: Monster Kingdom: Jewel Summoner is the latest RPG to hit the PSP. While the genre has had a difficult time gaining traction, Jewel Summoner manages to gain some ground by basing its gameplay on what is arguably one of the biggest portable RPG success stories – Poke’mon . Visually, Jewel Summoner is a mix of 2D and 3D. Dungeon sequences are in 3D while villages are static maps where you drag a cursor around to travel to different locations.
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Overall 6
Graphics 8
Sound 6
Control 8
Addiction 6

Monster Kingdom: Jewel Summoner Review

Cheat Code Central
25 October 2007
Overall 6

Monster Kingdom: Jewel Summoner

The Gamers Temple
24 October 2007
  • Excerpt: Date: 3/11/2007 Monster Kingdom: Jewel Summoner is ostensibly an RPG, but in reality it’s more of a Pokémon game for an older crowd. Rather than collecting and training cute little critters to do battle with other cute little critters, you trap demons in jewels and train them to kill other demons. Unfortunately, it’s Pokémon that’s the more engaging game.
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Monster Kingdom: Jewel Summoner

24 October 2007
Overall 5

Expert Review

10 August 2007
  • Excerpt: is competently localized, with an amusing translation that makes each character’s personality unique.
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Expert Review

Eternal Gaming Network
22 May 2007
  • Excerpt: Got to catch �em all! Well, the game is a lot like Pokemon in some ways (tons of monsters to catch), but there isn't the feeling of having every single monster you see. Why do you ask? Well, the monsters have different elemental properties (Earth, Wind, Ice, Fire, etc.) and within each property the monsters have the same spells and attacks.
  • Pros: Excellent voice acting and anime-style character design.
  • Cons: A LOT of conversations and a lack of exploration in areas.
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Overall 7

Monster Kingdom: Jewel Summoner

Auracore MediaWorks
5 March 2007
  • Summary: A lot like Jessica Simpson: looks great, talks too much, and offers many hours of mindless gameplay.
  • Pros: Crisp graphics and stylized presentation; full voice dialogue; multiplayer action.
  • Cons: Overlyy heavy on the story; very linear gameplay.
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