Excerpt: Vice is a solemn man. He does not share pleasantries with others. He does not look to the bright side. He only works toward his goal. He has but one goal in his life: to avenge his mother. She was slain by an Abomination. The only detail he shares with others is that the beast has wings.
Excerpt: In my book, the only thing worse than a mediocre RPG is a mediocre RPG that could have been great. Monster Kingdom : Jewel Summoner is the perfect example of solid ideas that should have come together in an above-average experience, but got tripped up on its own misguided intentions. In this case, I blame the tragedy on an irrational devotion to its "dramatic" elements and an insane desire to tell an uninspired, undercooked tale regardless of the impact on the game as a...
Excerpt: Monster Kingdom: Jewel Summoner is the latest RPG to hit the PSP. While the genre has had a difficult time gaining traction, Jewel Summoner manages to gain some ground by basing its gameplay on what is arguably one of the biggest portable RPG success stories – Poke’mon . Visually, Jewel Summoner is a mix of 2D and 3D. Dungeon sequences are in 3D while villages are static maps where you drag a cursor around to travel to different locations.
Excerpt: Date: 3/11/2007 Monster Kingdom: Jewel Summoner is ostensibly an RPG, but in reality it’s more of a Pokémon game for an older crowd. Rather than collecting and training cute little critters to do battle with other cute little critters, you trap demons in jewels and train them to kill other demons. Unfortunately, it’s Pokémon that’s the more engaging game.
Excerpt: Got to catch �em all! Well, the game is a lot like Pokemon in some ways (tons of monsters to catch), but there isn't the feeling of having every single monster you see. Why do you ask? Well, the monsters have different elemental properties (Earth, Wind, Ice, Fire, etc.) and within each property the monsters have the same spells and attacks.
Pros: Excellent voice acting and anime-style character design.
Cons: A LOT of conversations and a lack of exploration in areas.