Aksys Games' localization of GungHo's portable JRPG can't seem to save it from being damn near offensive.
14 May 2010
Conclusion: It's entirely possible if you're the lonely and/or overly-sarcastic type that you may grow to like these characters, but the storyline peters out too early (after a merciless set of dungeons and boss fights toward the end) and what's here isn't modern enough to feel at home on the PSP, nor is it retro enough to pass as a port. This is a game that doesn't belong anywhere, and no amount of solid translation and voice work can save that.
Conclusion: I like old-school RPGs on the PSP, I really do, but even games released over a decade ago have more going on in terms of gameplay and inherent charm than Mimana Iyar Chronicle . Sorry, Aksys, at least you did the best with what you could.
Summary: This slapdash role-playing game shows some promise early, but quickly becomes tedious and frustrating.
Pros: Well-produced anime cutscenes and solid voice acting
Cons: Sluggish, monotonous combat, Repetitive dialogue causes the humor to wear out its welcome, Tedious dungeon design exacerbated by a high random-battle rate, Takes way too long for the story to go anywhere significant