Reviews and Problems with Midnight Club 3: DUB Edition
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Midnight Club 3: DUB Edition
The Gamers Temple
16 April 2006
Excerpt: There have been a plethora of racers released for the PSP in its short lifetime, all of them portable versions of successful franchises. It’s not too surprising then that Rockstar has now entered the race by bringing its acclaimed Midnight Club series to the PSP with Midnight Club 3 DUB edition (MC3). How does a game known for its wide-open cities and unpredictable opponents do when squeezed down onto a little UMD disk?
Excerpt: When I first put this
game in my PSP drive, I was greeted by a rather long load screen.
Knowing how Rockstar does things, I assumed this would be one of the
few, intolerably long load times throughout the entire game...that's
how they do it. Seriously, it took maybe two minutes to fully load the
garage. Very shortly after that, I was greeted some Hispanic thug who
took it on himself to inform me of all the tiny nuances of the game.
Conclusion: THE VERDICT: OK, this is as good as the PS2 and Xbox versions, and no mistake. It's just that this version doesn't play as well to the strengths of its host machine as it could. It is still a nice, expansive and enjoyable experience when you are actually playing, at least for those whom enjoy the street racing sub-genre, but those loading times do much to sap your interest.
Excerpt: The popular Midnight Club 3: DUB Edition makes its way to the PSP. Sony's little handheld has been starved for some high octane games, so DUB Edition has a lot riding on it. Does its engine stall at the starting line or does it finish at the top? Check Gary's review for the details.
Pros: ups: tight controls, great and diverse soundtrack
Excerpt: The bulk of Midnight Club's gameplay is found in the career mode, but there are quick race, arcade, and local Wi-Fi options as well. In the game's career mode, you'll start of with an inexpensive (but still nice) ride, and take to the streets to win cash and street cred.