Reviews and Problems with Midnight Club 3: DUB Edition
Showing 1-10 of 42
9 June 2006
Excerpt: Although Rockstar isn’t bringing their biggest franchise over to the PSP quite yet, they did wet our appetites with one of their secondary hits in Midnight Club 3: DUB Edition. DUB brings portable gaming to a new level with impressive graphics, a slew of options and the wonderful free-roaming atmosphere we’re all accustomed to; this isn’t to say that the game is without faults.
Excerpt: Like the other Midnight Clubs I have played, this game is similar, city wise that is. You start off in the big city of San Diego, eventually unlocking a moving garage which in turn opens up Detroit and Atlanta. Moving to another city requires more patients though because the load times are even longer, most of the time upward of 70 seconds.
Pros: Very fun and fast-action racing game, with fairly good graphics and physics.
Cons: Loading times can be unbearable (upward of 60 second waits)
Excerpt: Rockstar don’t only make Grand Theft Auto Games, you know. The first Midnight Club street racing game put you in the shoes of a bored cabbie who gets drawn into the exciting world of a club that races highly-tuned cars across moonlit cityscapes. The rules were quite simple: win and you win your opponent’s car.
Excerpt: Fans of DUB Magazine will have already picked up their copy of Midnight Club 3: DUB Edition for their love of the brand, but let me say for the record that Midnight Club 3 needs DUB about as much as I need a date with Lady Saw. That came out wrong, I think. What I mean is that those of us who came home years ago with Midnight Club on our PS2 knew that we were dealing with a bad-ass racer.
Summary: Parents need to know that this is a highly entertaining racing game, though some parents may feel it's materialistic and glamorizes street races. You won't find any billboards flashing sponsor logos, and all manufacturers' logos are subtle, but cars from top auto manufacturers are used in the game.
Excerpt: There have been a plethora of racers released for the PSP in its short lifetime, all of them portable versions of successful franchises. It’s not too surprising then that Rockstar has now entered the race by bringing its acclaimed Midnight Club series to the PSP with Midnight Club 3 DUB edition (MC3). How does a game known for its wide-open cities and unpredictable opponents do when squeezed down onto a little UMD disk?
Excerpt: Midnight Club 3: DUB Edition from Rockstar arrived on the PlayStation 2 and Xbox earlier this year and quickly became the No.1 street racing game around. With blazing speed, online play, customisable vehicles and a pumping soundtrack it left its rivals in the dust. With the PSP version of NFS: Underground Rivals on the PSP not being able to compete with its home console sibling, can Rockstar claim pole position on the PSP as well?
Summary: Rockstar Games' excellent Midnight Club 3:
Dub Edition hits the Sony PSP in fine style with a near console quality release
with plenty of options including extensive customization options, dozens of race
modes, online wi-fi play and sterling visuals. The game is addictive and offers
players a great number of options and gameplay modes. Sadly, It suffers from
long load times, but the high-quality production values make this an acceptable
Excerpt: When I first put this
game in my PSP drive, I was greeted by a rather long load screen.
Knowing how Rockstar does things, I assumed this would be one of the
few, intolerably long load times throughout the entire game...that's
how they do it. Seriously, it took maybe two minutes to fully load the
garage. Very shortly after that, I was greeted some Hispanic thug who
took it on himself to inform me of all the tiny nuances of the game.