Excerpt: If the massive financial disaster of the Miami Vice film had been foreseen by Vivendi, we doubt they would have been eager to publish a game to tie in with the big screen release. It’s a crying shame though, as the failure of the film doesn’t exactly inspire people to try out what is actually a very decent gaming adaptation.
Excerpt: Miami Vice: The Game wouldn’t be worthy of the Miami Vice moniker if it didn’t look good. While the PSP has certainly seen better visuals, a stylish approach makes up for it. Since the game is based on the movie, the models are designed to look more like Colin Farrell and Jamie Foxx rather than Don Johnson and Philip Michael Thomas.
Excerpt: OVERVIEW Miami Vice started as a police drama way back in the 1980s, starring Don Johnson as Sonny Crocket and Philip Michael Thomas as Ricardo Tubbs. It was the days of hot pink and lime green, of neon and fast cars. Fortunately, the PSP game follows the more modern Miami Vice scenario of the recent feature film, with Crocket and Tubbs infiltrating the seedy underworld of organized crime, weapons trade and drug trafficking.
Excerpt: Michael Mann's recently released movie of the same name is a flashy, cool looking man's film. Being a film about drug trafficking and undercover narcotics officers (I could have stopped at "Being a film"), it was destined to become a video game, but it sadly suffers from the same style over substance issues that hurt the movie.
Excerpt: Who could forget the popular television series starring Don Johnson from the 1980s that put Miami firmly on the map again, and made pastel colours a fashion must. A big money remake was always on the cards, especially so after the recent success of Charlie's Angels and Starsky and Hutch. Unfortunately, the game in question is not based on the memorable television program, but the 2006 movie of the same name starring Colin Farrel and Jamie Foxx.
Conclusion: , I was convinced I was going to hate it. The controls just did not feel right. What I did not like is that you cannot fire your weapon while maneuvering. It makes it difficult to get through some situations. However, once you get past the controls, the game turns out to be pretty fun. There are some intriguing aspects, although they are a little on the simple side and get tedious after a while, but they still help make the game interesting.
Conclusion: THE VERDICT: After 10 minutes of game time, you've seen pretty much all this title has to offer. With poor use of its license and a sub-standard game, this is a title that one can only assume has been hurried in development and rushed to retail in order to coincide with the release of the recent movie.
Conclusion: It's certainly not a perfect game, and barely uses the license at all (which is probably a good thing), but for a portable shooter, something the PSP sorely needs, it works beautifully. If only those rough spots weren't so rough.