Reviews and Problems with Metal Gear Solid: Portable Ops
Showing 1-10 of 117
24 July 2013
Summary: psp lacks a killer software. i think most of us agree on that fact. i have never played MGS on PS2 or PSX, and i am not a fan of stealthy action based game. basically i am more an RPG gamer. however, this game, due to its kinda-RPG feature has attracted my attention, and seriously that really changes my perspective of MGS!
Summary: i'll be a dissenting voice here, for those of you who don't do a lot of connected PSP play. while the pokemon-like wireless aspects of this game are a technical achievement, it does make this a different game than straight-up stealth action. the levels in this game seem designed to facilitate the ally-collecting aspect of the game, but don't really present a the game's world in a realistic (ie. engrossing) way.
Summary: Fans of the Metal Gear Solid (MGS) series have patiently waited for the game to make it to the PlayStation Portable (PSP). There was the turn-based strategy game Metal Gear Acid (MGA) and its sequel, but its gameplay was not quite like the quirky, yet heart-pumping tactical espionage that was MGS.
Summary: I had my doubts about MGSPO but it turned out pretty good, pretty darn good. Impressive visuals and concepts and I think I'm the only one who enjoyed the analog. It was smooth & saxy. Speaking of saxy, I wish The Boss were recruitable, maybe in a sequel or prequel sequel prequel. …(!) vehnt!!
Summary: I have been a Metal Gear Fan since I played the first title on PSone. I didn't play MGS3 because I don't feel like it without a Radar. I bought this game accidently and I figure out that this is the right choice. I cannot stop playing it after I took it out from the box. You won't regret buying this game.